⌂Starsiege: Tribes Community Archive

StaticShapeData MobileInventory community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
5variants
65%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCDE

5 variants across 17 mods; the most-shipped one is in 65% of them — one version dominates.

What the variants disagree about

propertyA11 modsB4 modsC2 modsD1 modsE1 modsspread
classname"MobileStation""MobileStation""DeployableStation""MobileStation""MobileStation"2 vals
description"Mobile Inventory Station""Mobile Inventory""Mobile Inventory""Mobile Inventory Station""Mobile Supply Unit"3 vals
maxDamage1.51.51.54.01.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (13)

shapeFile "inventory_sta", visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge, shieldShapeName "shield"

All 5 variants

A 11 mods the most-shipped version
description"Mobile Inventory Station"
shapeFile"inventory_sta"
classname"MobileStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
B 4 mods description "Mobile Inventory"
description"Mobile Inventory"
shapeFile"inventory_sta"
classname"MobileStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
C 2 mods classname "DeployableStation" · description "Mobile Inventory"
description"Mobile Inventory"
shapeFile"inventory_sta"
classname"DeployableStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
D 1 mods maxDamage 4.0
description"Mobile Inventory Station"
shapeFile"inventory_sta"
classname"MobileStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage4.0
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
Shipped by: Apteryx_V2
E 1 mods description "Mobile Supply Unit"
description"Mobile Supply Unit"
shapeFile"inventory_sta"
classname"MobileStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
Shipped by: Annihilation 1.34