StaticShapeData MobileInventory community-made
Not part of the retail game. No Dynamix version of this name exists.
17mods
5variants
65%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 17 mods; the most-shipped one is in 65% of them — one version dominates.
What the variants disagree about
| property | A11 mods | B4 mods | C2 mods | D1 mods | E1 mods | spread |
|---|
| classname | "MobileStation" | "MobileStation" | "DeployableStation" | "MobileStation" | "MobileStation" | 2 vals |
|---|
| description | "Mobile Inventory Station" | "Mobile Inventory" | "Mobile Inventory" | "Mobile Inventory Station" | "Mobile Supply Unit" | 3 vals |
|---|
| maxDamage | 1.5 | 1.5 | 1.5 | 4.0 | 1.5 | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (13)
shapeFile "inventory_sta", visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge, shieldShapeName "shield"
All 5 variants
A 11 mods the most-shipped version
| description | "Mobile Inventory Station" |
|---|
| shapeFile | "inventory_sta" |
|---|
| classname | "MobileStation" |
|---|
| visibleToSensor | true |
|---|
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
|---|
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
|---|
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
|---|
| maxDamage | 1.5 |
|---|
| debrisId | flashDebrisLarge |
|---|
| mapFilter | 4 |
|---|
| mapIcon | "M_station" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| triggerRadius | 1.5 |
|---|
| explosionId | flashExpLarge |
|---|
| shieldShapeName | "shield" |
|---|
B 4 mods description "Mobile Inventory"
| description | "Mobile Inventory" |
|---|
| shapeFile | "inventory_sta" |
|---|
| classname | "MobileStation" |
|---|
| visibleToSensor | true |
|---|
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
|---|
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
|---|
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
|---|
| maxDamage | 1.5 |
|---|
| debrisId | flashDebrisLarge |
|---|
| mapFilter | 4 |
|---|
| mapIcon | "M_station" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| triggerRadius | 1.5 |
|---|
| explosionId | flashExpLarge |
|---|
| shieldShapeName | "shield" |
|---|
C 2 mods classname "DeployableStation" · description "Mobile Inventory"
| description | "Mobile Inventory" |
|---|
| shapeFile | "inventory_sta" |
|---|
| classname | "DeployableStation" |
|---|
| visibleToSensor | true |
|---|
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
|---|
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
|---|
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
|---|
| maxDamage | 1.5 |
|---|
| debrisId | flashDebrisLarge |
|---|
| mapFilter | 4 |
|---|
| mapIcon | "M_station" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| triggerRadius | 1.5 |
|---|
| explosionId | flashExpLarge |
|---|
| shieldShapeName | "shield" |
|---|
D 1 mods maxDamage 4.0
| description | "Mobile Inventory Station" |
|---|
| shapeFile | "inventory_sta" |
|---|
| classname | "MobileStation" |
|---|
| visibleToSensor | true |
|---|
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
|---|
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
|---|
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
|---|
| maxDamage | 4.0 |
|---|
| debrisId | flashDebrisLarge |
|---|
| mapFilter | 4 |
|---|
| mapIcon | "M_station" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| triggerRadius | 1.5 |
|---|
| explosionId | flashExpLarge |
|---|
| shieldShapeName | "shield" |
|---|
E 1 mods description "Mobile Supply Unit"
| description | "Mobile Supply Unit" |
|---|
| shapeFile | "inventory_sta" |
|---|
| classname | "MobileStation" |
|---|
| visibleToSensor | true |
|---|
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
|---|
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
|---|
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
|---|
| maxDamage | 1.5 |
|---|
| debrisId | flashDebrisLarge |
|---|
| mapFilter | 4 |
|---|
| mapIcon | "M_station" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| triggerRadius | 1.5 |
|---|
| explosionId | flashExpLarge |
|---|
| shieldShapeName | "shield" |
|---|