StaticShapeData ObeliskOfLight community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 19 mods; the most-shipped one is in 58% of them — one version dominates.
What the variants disagree about
| property | A11 mods | B6 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| description | "Obelisk of Light" | "Obelisk of Light" | "Guard Turret" | "Guard Turret" | 2 vals |
| sfxAmbient | SoundBuzz | ZeldaLostWoods | ZeldaLostwoods | ZeldaLostWoods | 2 vals |
| shapeFile | "anten_med" | "anten_rod" | "anten_med" | "anten_rod" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (9)
className "Decoration", debrisId flashDebrisLarge, maxDamage 5, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpLarge
All 4 variants
A 11 mods the most-shipped version
| description | "Obelisk of Light" |
|---|---|
| shapeFile | "anten_med" |
| className | "Decoration" |
| debrisId | flashDebrisLarge |
| maxDamage | 5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
| sfxAmbient | SoundBuzz |
B 6 mods sfxAmbient ZeldaLostWoods · shapeFile "anten_rod"
| description | "Obelisk of Light" |
|---|---|
| shapeFile | "anten_rod" |
| className | "Decoration" |
| debrisId | flashDebrisLarge |
| maxDamage | 5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
| sfxAmbient | ZeldaLostWoods |
C 1 mods description "Guard Turret" · sfxAmbient ZeldaLostwoods
| description | "Guard Turret" |
|---|---|
| shapeFile | "anten_med" |
| className | "Decoration" |
| debrisId | flashDebrisLarge |
| maxDamage | 5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
| sfxAmbient | ZeldaLostwoods |
D 1 mods description "Guard Turret" · sfxAmbient ZeldaLostWoods · shapeFile "anten_rod"
| description | "Guard Turret" |
|---|---|
| shapeFile | "anten_rod" |
| className | "Decoration" |
| debrisId | flashDebrisLarge |
| maxDamage | 5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
| sfxAmbient | ZeldaLostWoods |