StaticShapeData ObeliskPower community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 19 mods; the most-shipped one is in 79% of them — one version dominates.
What the variants disagree about
| property | A15 mods | B2 mods | C2 mods | spread |
|---|---|---|---|---|
| maxEnergy | — | — | 100 | 1 vals |
| description | "Obelisk Power Source" | "Guard Power Cell" | "Obelisk Power Source" | 2 vals |
| shieldShapeName | — | — | "shield_medium" | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (10)
shapeFile "solar", className "Generator", debrisId flashDebrisLarge, maxDamage 1.5, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpLarge
All 3 variants
A 15 mods the most-shipped version
| description | "Obelisk Power Source" |
|---|---|
| shapeFile | "solar" |
| className | "Generator" |
| debrisId | flashDebrisLarge |
| maxDamage | 1.5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
B 2 mods description "Guard Power Cell"
| description | "Guard Power Cell" |
|---|---|
| shapeFile | "solar" |
| className | "Generator" |
| debrisId | flashDebrisLarge |
| maxDamage | 1.5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
C 2 mods maxEnergy 100 · shieldShapeName "shield_medium"
| description | "Obelisk Power Source" |
|---|---|
| shapeFile | "solar" |
| className | "Generator" |
| debrisId | flashDebrisLarge |
| maxDamage | 1.5 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |
| shieldShapeName | "shield_medium" |
| maxEnergy | 100 |