⌂Starsiege: Tribes Community Archive

StaticShapeData ObeliskPower community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
3variants
79%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABC

3 variants across 19 mods; the most-shipped one is in 79% of them — one version dominates.

What the variants disagree about

propertyA15 modsB2 modsC2 modsspread
maxEnergy——1001 vals
description"Obelisk Power Source""Guard Power Cell""Obelisk Power Source"2 vals
shieldShapeName——"shield_medium"1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (10)

shapeFile "solar", className "Generator", debrisId flashDebrisLarge, maxDamage 1.5, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpLarge

All 3 variants

A 15 mods the most-shipped version
description"Obelisk Power Source"
shapeFile"solar"
className"Generator"
debrisIdflashDebrisLarge
maxDamage1.5
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpLarge
B 2 mods description "Guard Power Cell"
description"Guard Power Cell"
shapeFile"solar"
className"Generator"
debrisIdflashDebrisLarge
maxDamage1.5
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpLarge
C 2 mods maxEnergy 100 · shieldShapeName "shield_medium"
description"Obelisk Power Source"
shapeFile"solar"
className"Generator"
debrisIdflashDebrisLarge
maxDamage1.5
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpLarge
shieldShapeName"shield_medium"
maxEnergy100