StaticShapeData OutpostFloor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damageSkinData | "objectDamageSkins" | — | 1 vals |
| description | "Outpost" | "Outpost Floor" | 2 vals |
| mapFilter | 4 | — | 1 vals |
| shadowDetailMask | 16 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
shapeFile "elevator16x16_octo", debrisId defaultDebrisLarge, maxDamage 10.0, explosionId debrisExpLarge, visibleToSensor true
All 2 variants
A 2 mods the most-shipped version
| description | "Outpost" |
|---|---|
| shapeFile | "elevator16x16_octo" |
| debrisId | defaultDebrisLarge |
| maxDamage | 10.0 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | debrisExpLarge |
| visibleToSensor | true |
| mapFilter | 4 |
B 1 mods no damageSkinData · description "Outpost Floor" · no mapFilter · no shadowDetailMask
| description | "Outpost Floor" |
|---|---|
| shapeFile | "elevator16x16_octo" |
| debrisId | defaultDebrisLarge |
| maxDamage | 10.0 |
| explosionId | debrisExpLarge |
| visibleToSensor | true |