StaticShapeData PortaA community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 17 mods; the most-shipped one is in 82% of them — almost everyone ships the same version.
What the variants disagree about
| property | A14 mods | B3 mods | spread |
|---|---|---|---|
| sequenceSound[0] | { "activate", SoundActivateAmmoStation } | { "activate", SoundActivateInventoryStation } | 2 vals |
| sequenceSound[1] | { "power", SoundAmmoStationPower } | { "power", SoundInventoryStationPower } | 2 vals |
| sequenceSound[2] | { "use", SoundUseAmmoStation } | { "use", SoundUseInventoryStation } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
description "Mobile Ammo Unit", shapeFile "Ammounit", classname "station", visibleToSensor true, maxDamage 1.5, debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge, shieldShapeName "shield"
All 2 variants
A 14 mods the most-shipped version
| description | "Mobile Ammo Unit" |
|---|---|
| shapeFile | "Ammounit" |
| classname | "station" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateAmmoStation } |
| sequenceSound[1] | { "power", SoundAmmoStationPower } |
| sequenceSound[2] | { "use", SoundUseAmmoStation } |
| maxDamage | 1.5 |
| debrisId | flashDebrisLarge |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| triggerRadius | 1.5 |
| explosionId | flashExpLarge |
| shieldShapeName | "shield" |
B 3 mods sequenceSound[0] { "activate", SoundActivateInventoryStation } · sequenceSound[1] { "power", SoundInventoryStationPower } · sequenceSound[2] { "use", SoundUseInventoryStation }
| description | "Mobile Ammo Unit" |
|---|---|
| shapeFile | "Ammounit" |
| classname | "station" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
| maxDamage | 1.5 |
| debrisId | flashDebrisLarge |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| triggerRadius | 1.5 |
| explosionId | flashExpLarge |
| shieldShapeName | "shield" |