⌂Starsiege: Tribes Community Archive

StaticShapeData PortaC community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
2variants
93%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 14 mods; the most-shipped one is in 93% of them — almost everyone ships the same version.

What the variants disagree about

propertyA13 modsB1 modsspread
description"Mobile Command Unit""Command Station"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (15)

shapeFile "cmdpnl", classname "station", visibleToSensor true, sequenceSound[0] { "activate", SoundActivateCommandStation }, sequenceSound[1] { "power", SoundCommandStationPower }, sequenceSound[2] { "use", SoundUseCommandStation }, maxDamage 1.5, debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge, shieldShapeName "shield"

All 2 variants

A 13 mods the most-shipped version
description"Mobile Command Unit"
shapeFile"cmdpnl"
classname"station"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateCommandStation }
sequenceSound[1]{ "power", SoundCommandStationPower }
sequenceSound[2]{ "use", SoundUseCommandStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
B 1 mods description "Command Station"
description"Command Station"
shapeFile"cmdpnl"
classname"station"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateCommandStation }
sequenceSound[1]{ "power", SoundCommandStationPower }
sequenceSound[2]{ "use", SoundUseCommandStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
Shipped by: ModX Open Source