⌂Starsiege: Tribes Community Archive

StaticShapeData PowerNode community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
sequenceSound[0]—{ "power", SoundSatNode }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (11)

description "Remote Power Node", shapeFile "sensor_small", classname "pGen", debrisId flashDebrisSmall, maxDamage 8, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4

All 2 variants

A 2 mods the most-shipped version
description"Remote Power Node"
shapeFile"sensor_small"
classname"pGen"
debrisIdflashDebrisSmall
maxDamage8
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
B 1 mods sequenceSound[0] { "power", SoundSatNode }
description"Remote Power Node"
shapeFile"sensor_small"
classname"pGen"
debrisIdflashDebrisSmall
maxDamage8
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
sequenceSound[0]{ "power", SoundSatNode }
Shipped by: aaod