StaticShapeData PowerNode community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
description "Remote Power Node", shapeFile "sensor_small", classname "pGen", debrisId flashDebrisSmall, maxDamage 8, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4
All 2 variants
A 2 mods the most-shipped version
| description | "Remote Power Node" |
|---|---|
| shapeFile | "sensor_small" |
| classname | "pGen" |
| debrisId | flashDebrisSmall |
| maxDamage | 8 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
B 1 mods sequenceSound[0] { "power", SoundSatNode }
| description | "Remote Power Node" |
|---|---|
| shapeFile | "sensor_small" |
| classname | "pGen" |
| debrisId | flashDebrisSmall |
| maxDamage | 8 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| sequenceSound[0] | { "power", SoundSatNode } |