⌂Starsiege: Tribes Community Archive

StaticShapeData RemoteSolarPanel community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
maxEnergy60—1 vals
shieldShapeName"shield"—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (11)

description "Deployable Solar Panel", shapeFile "solar_med", className "Generator", debrisId flashDebrisMedium, maxDamage 1.2, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpLarge

All 2 variants

A 2 mods the most-shipped version
description"Deployable Solar Panel"
shapeFile"solar_med"
className"Generator"
debrisIdflashDebrisMedium
maxDamage1.2
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpLarge
shieldShapeName"shield"
maxEnergy60
B 1 mods no maxEnergy · no shieldShapeName
description"Deployable Solar Panel"
shapeFile"solar_med"
className"Generator"
debrisIdflashDebrisMedium
maxDamage1.2
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpLarge
Shipped by: Pantheon