⌂Starsiege: Tribes Community Archive

StaticShapeData ShipAntenna community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
2variants
94%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 17 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA16 modsB1 modsspread
lightRadius—12.01 vals
lightType—21 vals
maxEnergy—2001 vals
debrisIddefaultDebrisSmallflashDebrisLarge2 vals
description"Small Antenna""Gunship Landing Pad"2 vals
lightColor—{1.0,0.2,0.2}1 vals
mapFilter—21 vals
maxDamage1.020.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

2 more properties that differ

shapeFile, visibleToSensor

Same in all 2 variants (4)

shieldShapeName "shield", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium

All 2 variants

A 16 mods the most-shipped version
shapeFile"anten_small"
debrisIddefaultDebrisSmall
maxDamage1.0
shieldShapeName"shield"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
description"Small Antenna"
B 1 mods lightRadius 12.0 · lightType 2 · maxEnergy 200 · debrisId flashDebrisLarge
shapeFile"vehi_pur_poles"
debrisIdflashDebrisLarge
explosionIdflashExpMedium
maxDamage20.0
shieldShapeName"shield"
damageSkinData"objectDamageSkins"
shadowDetailMask16
description"Gunship Landing Pad"
maxEnergy200
mapFilter2
visibleToSensortrue
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
Shipped by: TotalAnnihilation