StaticShapeData ShipAntenna community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 17 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.
What the variants disagree about
| property | A16 mods | B1 mods | spread |
|---|---|---|---|
| lightRadius | — | 12.0 | 1 vals |
| lightType | — | 2 | 1 vals |
| maxEnergy | — | 200 | 1 vals |
| debrisId | defaultDebrisSmall | flashDebrisLarge | 2 vals |
| description | "Small Antenna" | "Gunship Landing Pad" | 2 vals |
| lightColor | — | {1.0,0.2,0.2} | 1 vals |
| mapFilter | — | 2 | 1 vals |
| maxDamage | 1.0 | 20.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
shapeFile, visibleToSensor
Same in all 2 variants (4)
shieldShapeName "shield", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium
All 2 variants
A 16 mods the most-shipped version
| shapeFile | "anten_small" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 1.0 |
| shieldShapeName | "shield" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| description | "Small Antenna" |
B 1 mods lightRadius 12.0 · lightType 2 · maxEnergy 200 · debrisId flashDebrisLarge
| shapeFile | "vehi_pur_poles" |
|---|---|
| debrisId | flashDebrisLarge |
| explosionId | flashExpMedium |
| maxDamage | 20.0 |
| shieldShapeName | "shield" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| description | "Gunship Landing Pad" |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |