⌂Starsiege: Tribes Community Archive

FlierData Gunship community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
mass500.09.09.02 vals
maxSpeed3040803 vals
minSpeed0-4-23 vals
projectileType—GunshipBulletDiscShell2 vals
damageSoundSoundTankCrashSoundFlierCrashSoundFlierCrash2 vals
accel0.150.40.83 vals
description"AC-130U Gunship""Gunship"—2 vals
fireSound—shockExplosionSoundFireFlierRocket2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

15 more properties that differ

lift, maxAlt, maxBank, maxPitch, maxVertical, ramDamage, reloadDelay, destroyDamage, drag, driverPose, idleSound, maxDamage, shapeFile, shieldShapeName, visibleDriver

Same in all 3 variants (16)

explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", density 1.2, damageLevel {1.0, 1.0}, maxEnergy 100, groundDamageScale 1.0, repairRate 0, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor True, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, moveSound SoundFlyerActive

Neighbourhood

Points at

projectileTypeBulletData GunshipBullet1 mods
projectileTypeRocketData DiscShell / BulletData DiscShell1 mods

All 3 variants

A 1 mods the most-shipped version
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass500.0
drag0.5
density1.2
maxBank0.25
maxPitch0.5
maxSpeed30
minSpeed0
lift20.0
maxAlt500
maxVertical20
maxDamage15.0
damageLevel{1.0, 1.0}
destroyDamage1.0
maxEnergy100
accel0.15
groundDamageScale1.0
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
reloadDelay0.3
damageSoundSoundTankCrash
visibleToSensorTrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundDiscSpin
moveSoundSoundFlyerActive
visibleDriverFalse
driverPose23
description"AC-130U Gunship"
Shipped by: dafserver
B 1 mods mass 9.0 · damageSound SoundFlierCrash · maxSpeed 40 · minSpeed -4
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank0.7
maxPitch0.8
maxSpeed40
minSpeed-4
lift0.75
maxAlt10
maxVertical1
maxDamage0.6
damageLevel{1.0, 1.0}
maxEnergy100
accel0.4
groundDamageScale1.0
projectileTypeGunshipBullet
reloadDelay0.1
repairRate0
fireSoundshockExplosion
damageSoundSoundFlierCrash
ramDamage1.0
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose22
description"Gunship"
Shipped by: Chivalry_2.0
C 1 mods mass 9.0 · damageSound SoundFlierCrash · maxSpeed 80 · minSpeed -2
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"Flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank1.0
maxPitch1.0
maxSpeed80
minSpeed-2
lift0.95
maxAlt25
maxVertical12
maxDamage0.6
damageLevel{1.0, 1.0}
maxEnergy100
accel0.8
groundDamageScale1.0
projectileTypeDiscShell
reloadDelay0.2
repairRate0
fireSoundSoundFireFlierRocket
damageSoundSoundFlierCrash
ramDamage1.5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose22
Shipped by: Insane