FlierData Gunship community-made
Not part of the retail game. No Dynamix version of this name exists.
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| mass | 500.0 | 9.0 | 9.0 | 2 vals |
| maxSpeed | 30 | 40 | 80 | 3 vals |
| minSpeed | 0 | -4 | -2 | 3 vals |
| projectileType | — | GunshipBullet | DiscShell | 2 vals |
| damageSound | SoundTankCrash | SoundFlierCrash | SoundFlierCrash | 2 vals |
| accel | 0.15 | 0.4 | 0.8 | 3 vals |
| description | "AC-130U Gunship" | "Gunship" | — | 2 vals |
| fireSound | — | shockExplosion | SoundFireFlierRocket | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
15 more properties that differ
lift, maxAlt, maxBank, maxPitch, maxVertical, ramDamage, reloadDelay, destroyDamage, drag, driverPose, idleSound, maxDamage, shapeFile, shieldShapeName, visibleDriver
Same in all 3 variants (16)
explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", density 1.2, damageLevel {1.0, 1.0}, maxEnergy 100, groundDamageScale 1.0, repairRate 0, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor True, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, moveSound SoundFlyerActive
Neighbourhood
Points at
| projectileType | BulletData GunshipBullet | 1 mods |
| projectileType | RocketData DiscShell / BulletData DiscShell | 1 mods |
All 3 variants
A 1 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "hover_apc" |
| shieldShapeName | "shield_large" |
| mass | 500.0 |
| drag | 0.5 |
| density | 1.2 |
| maxBank | 0.25 |
| maxPitch | 0.5 |
| maxSpeed | 30 |
| minSpeed | 0 |
| lift | 20.0 |
| maxAlt | 500 |
| maxVertical | 20 |
| maxDamage | 15.0 |
| damageLevel | {1.0, 1.0} |
| destroyDamage | 1.0 |
| maxEnergy | 100 |
| accel | 0.15 |
| groundDamageScale | 1.0 |
| repairRate | 0 |
| ramDamage | 2 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| reloadDelay | 0.3 |
| damageSound | SoundTankCrash |
| visibleToSensor | True |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundDiscSpin |
| moveSound | SoundFlyerActive |
| visibleDriver | False |
| driverPose | 23 |
| description | "AC-130U Gunship" |
B 1 mods mass 9.0 · damageSound SoundFlierCrash · maxSpeed 40 · minSpeed -4
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "flyer" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.7 |
| maxPitch | 0.8 |
| maxSpeed | 40 |
| minSpeed | -4 |
| lift | 0.75 |
| maxAlt | 10 |
| maxVertical | 1 |
| maxDamage | 0.6 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 0.4 |
| groundDamageScale | 1.0 |
| projectileType | GunshipBullet |
| reloadDelay | 0.1 |
| repairRate | 0 |
| fireSound | shockExplosion |
| damageSound | SoundFlierCrash |
| ramDamage | 1.0 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | true |
| driverPose | 22 |
| description | "Gunship" |
C 1 mods mass 9.0 · damageSound SoundFlierCrash · maxSpeed 80 · minSpeed -2
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "Flyer" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 1.0 |
| maxPitch | 1.0 |
| maxSpeed | 80 |
| minSpeed | -2 |
| lift | 0.95 |
| maxAlt | 25 |
| maxVertical | 12 |
| maxDamage | 0.6 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 0.8 |
| groundDamageScale | 1.0 |
| projectileType | DiscShell |
| reloadDelay | 0.2 |
| repairRate | 0 |
| fireSound | SoundFireFlierRocket |
| damageSound | SoundFlierCrash |
| ramDamage | 1.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | true |
| driverPose | 22 |