StaticShapeData ShockFloor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 28 mods; the most-shipped one is in 96% of them — almost everyone ships the same version.
What the variants disagree about
| property | A27 mods | B1 mods | spread |
|---|---|---|---|
| shapeFile | "forcefield_5x5" | "plasmawall" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
debrisId defaultDebrisLarge, maxDamage 12.00, visibleToSensor true, isTranslucent true, description "Shock Floor"
All 2 variants
A 27 mods the most-shipped version
| shapeFile | "forcefield_5x5" |
|---|---|
| debrisId | defaultDebrisLarge |
| maxDamage | 12.00 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Shock Floor" |
B 1 mods shapeFile "plasmawall"
| shapeFile | "plasmawall" |
|---|---|
| debrisId | defaultDebrisLarge |
| maxDamage | 12.00 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Shock Floor" |