StaticShapeData SolarBig community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 43 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (12)
description "SolarBig", shapeFile "solar", className "Generator", sfxAmbient SoundGeneratorPower, debrisId flashDebrisLarge, explosionId flashExpLarge, maxDamage 5.0, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16
All 2 variants
A 29 mods the most-shipped version
| description | "SolarBig" |
|---|---|
| shapeFile | "solar" |
| className | "Generator" |
| sfxAmbient | SoundGeneratorPower |
| debrisId | flashDebrisLarge |
| explosionId | flashExpLarge |
| maxDamage | 5.0 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
B 14 mods maxenergy 100 · shieldShapeName "shield_medium"
| description | "SolarBig" |
|---|---|
| shapeFile | "solar" |
| className | "Generator" |
| sfxAmbient | SoundGeneratorPower |
| debrisId | flashDebrisLarge |
| explosionId | flashExpLarge |
| maxDamage | 5.0 |
| maxenergy | 100 |
| shieldShapeName | "shield_medium" |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |