⌂Starsiege: Tribes Community Archive

StaticShapeData SolarBig community-made

Not part of the retail game. No Dynamix version of this name exists.

43mods
2variants
67%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 43 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA29 modsB14 modsspread
maxenergy—1001 vals
shieldShapeName—"shield_medium"1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

description "SolarBig", shapeFile "solar", className "Generator", sfxAmbient SoundGeneratorPower, debrisId flashDebrisLarge, explosionId flashExpLarge, maxDamage 5.0, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16

All 2 variants

A 29 mods the most-shipped version
description"SolarBig"
shapeFile"solar"
className"Generator"
sfxAmbientSoundGeneratorPower
debrisIdflashDebrisLarge
explosionIdflashExpLarge
maxDamage5.0
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
B 14 mods maxenergy 100 · shieldShapeName "shield_medium"
description"SolarBig"
shapeFile"solar"
className"Generator"
sfxAmbientSoundGeneratorPower
debrisIdflashDebrisLarge
explosionIdflashExpLarge
maxDamage5.0
maxenergy100
shieldShapeName"shield_medium"
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16