⌂Starsiege: Tribes Community Archive

StaticShapeData Springboard community-made

Not part of the retail game. No Dynamix version of this name exists.

22mods
3variants
91%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABC

3 variants across 22 mods; the most-shipped one is in 91% of them — almost everyone ships the same version.

What the variants disagree about

propertyA20 modsB1 modsC1 modsspread
className——"Decoration"1 vals
damageSkinData——"objectDamageSkins"1 vals
debrisIddefaultDebrisSmalldefaultDebrisSmallflashDebrisMedium2 vals
description"Deployable Spring""Launch Pad""Deployable Spring"2 vals
explosionId——flashExpMedium1 vals
isTranslucenttruetruefalse2 vals
mapFilter——41 vals
mapIcon——"M_generator"1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

4 more properties that differ

maxDamage, sfxAmbient, shadowDetailMask, shapeFile

Same in all 3 variants (1)

visibleToSensor true

All 3 variants

A 20 mods the most-shipped version
shapeFile"flagstand"
debrisIddefaultDebrisSmall
maxDamage2.00
isTranslucenttrue
description"Deployable Spring"
visibleToSensortrue
B 1 mods description "Launch Pad" · shapeFile "plasmawall"
shapeFile"plasmawall"
debrisIddefaultDebrisSmall
maxDamage2.00
isTranslucenttrue
description"Launch Pad"
visibleToSensortrue
Shipped by: Gundam
C 1 mods className "Decoration" · damageSkinData "objectDamageSkins" · debrisId flashDebrisMedium · explosionId flashExpMedium
shapeFile"flagstand"
className"Decoration"
debrisIdflashDebrisMedium
explosionIdflashExpMedium
maxDamage6.5
isTranslucentfalse
description"Deployable Spring"
visibleToSensortrue
mapFilter4
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
sfxAmbientSoundAmmoStationLoopPower
Shipped by: TotalAnnihilation