StaticShapeData TeleportBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
18mods
4variants
50%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 18 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B4 mods | C3 mods | D2 mods | spread |
|---|---|---|---|---|---|
| className | "TeleportBeam" | "TeleportBeam" | "TeleportBeam" | — | 1 vals |
| description | "Electrical Beam" | — | "Electrical Beam" | "Electrical Beam" | 1 vals |
| disableCollision | — | true | true | true | 1 vals |
| shapeFile | "zap" | "zap" | "zap" | "zap_5" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (2)
maxDamage 10000.0, isTranslucent true
All 4 variants
A 9 mods the most-shipped version
| className | "TeleportBeam" |
|---|---|
| shapeFile | "zap" |
| maxDamage | 10000.0 |
| isTranslucent | true |
| description | "Electrical Beam" |
B 4 mods no description · disableCollision true
| className | "TeleportBeam" |
|---|---|
| shapeFile | "zap" |
| maxDamage | 10000.0 |
| isTranslucent | true |
| disableCollision | true |
C 3 mods disableCollision true
| className | "TeleportBeam" |
|---|---|
| shapeFile | "zap" |
| maxDamage | 10000.0 |
| isTranslucent | true |
| description | "Electrical Beam" |
| disableCollision | true |