⌂Starsiege: Tribes Community Archive

StaticShapeData TeleportBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
4variants
50%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCD

4 variants across 18 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA9 modsB4 modsC3 modsD2 modsspread
className"TeleportBeam""TeleportBeam""TeleportBeam"—1 vals
description"Electrical Beam"—"Electrical Beam""Electrical Beam"1 vals
disableCollision—truetruetrue1 vals
shapeFile"zap""zap""zap""zap_5"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (2)

maxDamage 10000.0, isTranslucent true

All 4 variants

A 9 mods the most-shipped version
className"TeleportBeam"
shapeFile"zap"
maxDamage10000.0
isTranslucenttrue
description"Electrical Beam"
B 4 mods no description · disableCollision true
className"TeleportBeam"
shapeFile"zap"
maxDamage10000.0
isTranslucenttrue
disableCollisiontrue
C 3 mods disableCollision true
className"TeleportBeam"
shapeFile"zap"
maxDamage10000.0
isTranslucenttrue
description"Electrical Beam"
disableCollisiontrue
D 2 mods no className · disableCollision true · shapeFile "zap_5"
shapeFile"zap_5"
maxDamage10000.0
isTranslucenttrue
description"Electrical Beam"
disableCollisiontrue
Shipped by: Nappy6nappymod