TargetLaserData LaserPointer community-made
Not part of the retail game. No Dynamix version of this name exists.
13mods
3variants
69%agreement
3 variants across 13 mods; the most-shipped one is in 69% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B2 mods | C2 mods | spread |
|---|---|---|---|---|
| lightColor | { 0.25, 1.0, 0.25 } | { 1.0, 0.0, 0.0 } | { 50.0, 0.0, 0.0 } | 3 vals |
| lightRange | 2.0 | 2.0 | 1.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (4)
laserBitmapName "laserpulse.bmp", damageConversion 0.0, baseDamageType 0, detachFromShooter false
Neighbourhood
Used by
| ItemImageData TLPackImage | projectileType |
All 3 variants
A 9 mods the most-shipped version
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | 0 |
| lightRange | 2.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
B 2 mods lightColor { 1.0, 0.0, 0.0 }
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | 0 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.0, 0.0 } |
| detachFromShooter | false |
C 2 mods lightColor { 50.0, 0.0, 0.0 } · lightRange 1.0
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | 0 |
| lightRange | 1.0 |
| lightColor | { 50.0, 0.0, 0.0 } |
| detachFromShooter | false |