TurretData AARocketTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (28)
className "Turret", shapeFile "remoteturret", projectileType AATurretMissile, maxDamage 1.0, maxEnergy 150, minGunEnergy 50, maxGunEnergy 100, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 5.0, speed 4.0, speedModifier 2.0, gunRange 200, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, explosionId flashExpMedium, description "AA Rocket Turret", damageSkinData "objectDamageSkins", targetableFovRatio 0.5
Neighbourhood
Points at
| projectileType | SeekingMissileData AATurretMissile | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | AATurretMissile |
| maxDamage | 1.0 |
| maxEnergy | 150 |
| minGunEnergy | 50 |
| maxGunEnergy | 100 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 5.0 |
| speed | 4.0 |
| speedModifier | 2.0 |
| range | 350 |
| gunRange | 200 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| explosionId | flashExpMedium |
| description | "AA Rocket Turret" |
| damageSkinData | "objectDamageSkins" |
| targetableFovRatio | 0.5 |
B 1 mods range 150
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | AATurretMissile |
| maxDamage | 1.0 |
| maxEnergy | 150 |
| minGunEnergy | 50 |
| maxGunEnergy | 100 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 5.0 |
| speed | 4.0 |
| speedModifier | 2.0 |
| range | 150 |
| gunRange | 200 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| explosionId | flashExpMedium |
| description | "AA Rocket Turret" |
| damageSkinData | "objectDamageSkins" |
| targetableFovRatio | 0.5 |