⌂Starsiege: Tribes Community Archive

TurretData AARocketTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
range3501502 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (28)

className "Turret", shapeFile "remoteturret", projectileType AATurretMissile, maxDamage 1.0, maxEnergy 150, minGunEnergy 50, maxGunEnergy 100, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 5.0, speed 4.0, speedModifier 2.0, gunRange 200, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, explosionId flashExpMedium, description "AA Rocket Turret", damageSkinData "objectDamageSkins", targetableFovRatio 0.5

Neighbourhood

Points at

projectileTypeSeekingMissileData AATurretMissile2 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
projectileTypeAATurretMissile
maxDamage1.0
maxEnergy150
minGunEnergy50
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay5.0
speed4.0
speedModifier2.0
range350
gunRange200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundMissileTurretOn
deactivateSoundSoundMissileTurretOff
explosionIdflashExpMedium
description"AA Rocket Turret"
damageSkinData"objectDamageSkins"
targetableFovRatio0.5
Shipped by: RSP118
B 1 mods range 150
className"Turret"
shapeFile"remoteturret"
projectileTypeAATurretMissile
maxDamage1.0
maxEnergy150
minGunEnergy50
maxGunEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay5.0
speed4.0
speedModifier2.0
range150
gunRange200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundMissileTurretOn
deactivateSoundSoundMissileTurretOff
explosionIdflashExpMedium
description"AA Rocket Turret"
damageSkinData"objectDamageSkins"
targetableFovRatio0.5