⌂Starsiege: Tribes Community Archive

TurretData ArbitorBeacon community-made

Not part of the retail game. No Dynamix version of this name exists.

34mods
5variants
41%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDE

5 variants across 34 mods; the most-shipped one is in 41% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA14 modsB8 modsC7 modsD3 modsE2 modsspread
explosionIddebrisExpSmalldefaultDebrisSmallflashExpMedium—flashExpMedium3 vals
debrisIdflashDebrisMediumflashDebrisMediumflashDebrisMediumdefaultDebrisMediumflashDebrisMedium2 vals
description"Arbitor Beacon""Arbitor Beacon""Arbitor Beacon""Arbitor Beacon""Cloak Device"2 vals
shapeFile"plasammo""plasammo""plasammo""bridge""bridge"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (17)

className "Turret", maxDamage 2, maxEnergy 0, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, supressable true, pinger false, dopplerVelocity 0, castLOS true, supression true, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, damageSkinData "objectDamageSkins"

All 5 variants

A 14 mods the most-shipped version
className"Turret"
shapeFile"plasammo"
maxDamage2
maxEnergy0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIddebrisExpSmall
description"Arbitor Beacon"
damageSkinData"objectDamageSkins"
B 8 mods explosionId defaultDebrisSmall
className"Turret"
shapeFile"plasammo"
maxDamage2
maxEnergy0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIddefaultDebrisSmall
description"Arbitor Beacon"
damageSkinData"objectDamageSkins"
C 7 mods explosionId flashExpMedium
className"Turret"
shapeFile"plasammo"
maxDamage2
maxEnergy0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Arbitor Beacon"
damageSkinData"objectDamageSkins"
D 3 mods debrisId defaultDebrisMedium · no explosionId · shapeFile "bridge"
className"Turret"
shapeFile"bridge"
maxDamage2
maxEnergy0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
description"Arbitor Beacon"
damageSkinData"objectDamageSkins"
E 2 mods description "Cloak Device" · explosionId flashExpMedium · shapeFile "bridge"
className"Turret"
shapeFile"bridge"
maxDamage2
maxEnergy0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Cloak Device"
damageSkinData"objectDamageSkins"