TurretData ArbitorBox community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 26 mods; the most-shipped one is in 81% of them — almost everyone ships the same version.
What the variants disagree about
| property | A21 mods | B3 mods | C2 mods | spread |
|---|---|---|---|---|
| maxDamage | 2 | 2 | 2 * $Nappy::TurretStrength | 2 vals |
| shapeFile | "magcargo" | "plasammo" | "magcargo" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (19)
className "Turret", maxEnergy 0, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, supressable true, pinger false, dopplerVelocity 0, castLOS true, supression true, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Arbitor Box", damageSkinData "objectDamageSkins"
All 3 variants
A 21 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "magcargo" |
| maxDamage | 2 |
| maxEnergy | 0 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | true |
| pinger | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Arbitor Box" |
| damageSkinData | "objectDamageSkins" |
B 3 mods shapeFile "plasammo"
| className | "Turret" |
|---|---|
| shapeFile | "plasammo" |
| maxDamage | 2 |
| maxEnergy | 0 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | true |
| pinger | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Arbitor Box" |
| damageSkinData | "objectDamageSkins" |
C 2 mods maxDamage 2 * $Nappy::TurretStrength
| className | "Turret" |
|---|---|
| shapeFile | "magcargo" |
| maxDamage | 2 * $Nappy::TurretStrength |
| maxEnergy | 0 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | true |
| pinger | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Arbitor Box" |
| damageSkinData | "objectDamageSkins" |