TurretData AssassinTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 6 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A2 mods | B2 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | AssassinBullet | TurretRaptorproj | AssassinBullet | AssassinBullet | 2 vals |
| maxEnergy | 75 | 30 | 30 | 500 | 3 vals |
| maxGunEnergy | 60 | 2 | 2 | 60 | 2 vals |
| minGunEnergy | 10 | 3 | 3 | 10 | 2 vals |
| speed | 5.0 | 2.0 | 5.0 | 5.0 | 2 vals |
| reloadDelay | 10.0 | 0.75 | 0.2 | 0.25 | 4 vals |
| speedModifier | 1.9 | 2.0 | 1.5 | 1.9 | 3 vals |
| description | "Assasin Turret" | "Assassin Turret" | "Assassin Turret" | "Assasin Turret" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
6 more properties that differ
fireSound, maxDamage, pinger, range, shapeFile, supressable
Same in all 4 variants (15)
className "Turret", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData AssassinBullet | 4 mods |
| projectileType | RocketData TurretRaptorproj | 2 mods |
All 4 variants
A 2 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | AssassinBullet |
| maxDamage | 0.95 |
| maxEnergy | 75 |
| minGunEnergy | 10 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10.0 |
| speed | 5.0 |
| speedModifier | 1.9 |
| range | 75 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Assasin Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods projectileType TurretRaptorproj · maxEnergy 30 · maxGunEnergy 2 · minGunEnergy 3
| className | "Turret" |
|---|---|
| shapeFile | "deptur_raptor" |
| projectileType | TurretRaptorproj |
| maxDamage | 3 |
| maxEnergy | 30 |
| minGunEnergy | 3 |
| maxGunEnergy | 2 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.75 |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 125 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| pinger | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundTurRaptor |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Assassin Turret" |
| damageSkinData | "objectDamageSkins" |
C 1 mods maxEnergy 30 · maxGunEnergy 2 · minGunEnergy 3 · description "Assassin Turret"
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | AssassinBullet |
| maxDamage | 0.95 |
| maxEnergy | 30 |
| minGunEnergy | 3 |
| maxGunEnergy | 2 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.2 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 75 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| pinger | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Assassin Turret" |
| damageSkinData | "objectDamageSkins" |
D 1 mods maxEnergy 500 · reloadDelay 0.25
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | AssassinBullet |
| maxDamage | 0.95 |
| maxEnergy | 500 |
| minGunEnergy | 10 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.25 |
| speed | 5.0 |
| speedModifier | 1.9 |
| range | 75 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Assasin Turret" |
| damageSkinData | "objectDamageSkins" |