TurretData DeployableAA community-made
Not part of the retail game. No Dynamix version of this name exists.
8mods
6variants
25%agreement
◨ In-game configuration
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 8 mods; the most-shipped one is in 25% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
8 more properties that differ
range, reloadDelay, activationSound, deactivateSound, fireSound, shapeFile, speedModifier, whirSound
Same in all 6 variants (13)
className "Turret", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
All 6 variants
A 2 mods the most-shipped version
| className | "Turret" |
|---|
| shapeFile | "indoorgun" |
|---|
| projectileType | TurretDiscShell |
|---|
| maxDamage | 1.25 |
|---|
| maxEnergy | 90 |
|---|
| minGunEnergy | 25 |
|---|
| maxGunEnergy | 25 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.6 |
|---|
| speed | 5.0 |
|---|
| speedModifier | 5.0 |
|---|
| range | 100 |
|---|
| gunRange | 120 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundMissileTurretFire |
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| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
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| explosionId | flashExpMedium |
|---|
| description | "Disk Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
B 2 mods projectileType LilTurretMissi1e · description "AA Turret" · maxDamage 1.65 · range 90
| className | "Turret" |
|---|
| shapeFile | "indoorgun" |
|---|
| projectileType | LilTurretMissi1e |
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| maxDamage | 1.65 |
|---|
| maxEnergy | 90 |
|---|
| minGunEnergy | 25 |
|---|
| maxGunEnergy | 25 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.3 |
|---|
| speed | 5.0 |
|---|
| speedModifier | 5.0 |
|---|
| range | 90 |
|---|
| gunRange | 120 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundMissileTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "AA Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
C 1 mods projectileType LilTurretMissi1e · maxGunEnergy 24 · minGunEnergy 24 · description "AA Turret"
| className | "Turret" |
|---|
| shapeFile | "indoorgun" |
|---|
| projectileType | LilTurretMissi1e |
|---|
| maxDamage | 1.67 |
|---|
| maxEnergy | 90 |
|---|
| minGunEnergy | 24 |
|---|
| maxGunEnergy | 24 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.3 |
|---|
| speed | 5.0 |
|---|
| speedModifier | 5.0 |
|---|
| range | 120 |
|---|
| gunRange | 170 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundMissileTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "AA Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
D 1 mods projectileType LilTurretMissi1e · description "AA Turret" · maxDamage 0.65 · range 90
| className | "Turret" |
|---|
| shapeFile | "indoorgun" |
|---|
| projectileType | LilTurretMissi1e |
|---|
| maxDamage | 0.65 |
|---|
| maxEnergy | 90 |
|---|
| minGunEnergy | 25 |
|---|
| maxGunEnergy | 25 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.3 |
|---|
| speed | 5.0 |
|---|
| speedModifier | 5.0 |
|---|
| range | 90 |
|---|
| gunRange | 120 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundMissileTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "AA Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
E 1 mods projectileType AntiAirShell · maxEnergy 150 · maxGunEnergy 3 · minGunEnergy 1
| className | "Turret" |
|---|
| shapeFile | "hellfiregun" |
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| projectileType | AntiAirShell |
|---|
| maxDamage | 7.0 |
|---|
| maxEnergy | 150 |
|---|
| minGunEnergy | 1 |
|---|
| maxGunEnergy | 3 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.4 |
|---|
| speed | 2.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 100 |
|---|
| gunRange | 300 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
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| fireSound | SoundMortarTurretFire |
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| activationSound | SoundPlasmaTurretOn |
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| deactivateSound | SoundPlasmaTurretOff |
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| whirSound | SoundPlasmaTurretTurn |
|---|
| explosionId | flashExpMedium |
|---|
| description | "AA Flak Gun" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
F 1 mods projectileType ShotgunBullet · maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 200
| className | "Turret" |
|---|
| shapeFile | "missileturret" |
|---|
| projectileType | ShotgunBullet |
|---|
| maxDamage | 0.65 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 200 |
|---|
| maxGunEnergy | 5 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.0000001 |
|---|
| speed | 10.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 150 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireShotgun |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "AA Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|