⌂Starsiege: Tribes Community Archive

TurretData DeployableAntiMatterTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
90%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 10 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.

What the variants disagree about

propertyA9 modsB1 modsspread
maxEnergy1001502 vals
range1252002 vals
reloadDelay101.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (24)

className "Turret", shapeFile "remoteturret", projectileType AntiMatterShot, maxDamage 4.0, minGunEnergy 0, maxGunEnergy 10, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 4.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundEnergyTurretFire, activationSound SoundEnergyTurretOn, deactivateSound SoundEnergyTurretOff, explosionId flashExpMedium, description "Anti Matter Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData AntiMatterShot10 mods

All 2 variants

A 9 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
projectileTypeAntiMatterShot
maxDamage4.0
maxEnergy100
minGunEnergy0
maxGunEnergy10
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay10
speed4.0
speedModifier1.5
range125
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundEnergyTurretFire
activationSoundSoundEnergyTurretOn
deactivateSoundSoundEnergyTurretOff
explosionIdflashExpMedium
description"Anti Matter Turret"
damageSkinData"objectDamageSkins"
B 1 mods maxEnergy 150 · range 200 · reloadDelay 1.5
className"Turret"
shapeFile"remoteturret"
projectileTypeAntiMatterShot
maxDamage4.0
maxEnergy150
minGunEnergy0
maxGunEnergy10
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay1.5
speed4.0
speedModifier1.5
range200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundEnergyTurretFire
activationSoundSoundEnergyTurretOn
deactivateSoundSoundEnergyTurretOff
explosionIdflashExpMedium
description"Anti Matter Turret"
damageSkinData"objectDamageSkins"
Shipped by: Ultra_XL