⌂Starsiege: Tribes Community Archive

TurretData DeployableChainTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
projectileTypeRmtChainBulletChainTurretBulletChainGunBullet3 vals
maxGunEnergy5083 vals
maxEnergy50060602 vals
minGunEnergy6162 vals
speed4.02.04.02 vals
fireSoundSoundFireFightergunSoundChainTurretFireSoundFireMortar3 vals
range4570553 vals
reloadDelay0.20.310.33 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

4 more properties that differ

activationSound, deactivateSound, validateMaterials, validateShape

Same in all 3 variants (17)

className "Turret", shapeFile "remoteturret", maxDamage 0.65, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", explosionId flashExpMedium, description "Remote Chain Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData RmtChainBullet2 mods
projectileTypeBulletData ChainTurretBullet1 mods
projectileTypeBulletData ChainGunBullet / RocketData ChainGunBullet1 mods

All 3 variants

A 2 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
projectileTypeRmtChainBullet
maxDamage0.65
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed4.0
speedModifier1.5
range45
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireFightergun
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Remote Chain Turret"
damageSkinData"objectDamageSkins"
B 1 mods projectileType ChainTurretBullet · maxEnergy 60 · maxGunEnergy 0 · minGunEnergy 1
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeChainTurretBullet
maxDamage0.65
maxEnergy60
minGunEnergy1
maxGunEnergy0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.31
speed2.0
speedModifier1.5
range70
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundChainTurretFire
activationSoundSoundChainTurretOn
deactivateSoundSoundChainTurretOff
explosionIdflashExpMedium
description"Remote Chain Turret"
damageSkinData"objectDamageSkins"
Shipped by: Blitzkrieg 1.0b
C 1 mods projectileType ChainGunBullet · maxEnergy 60 · maxGunEnergy 8 · fireSound SoundFireMortar
className"Turret"
shapeFile"remoteturret"
projectileTypeChainGunBullet
maxDamage0.65
maxEnergy60
minGunEnergy6
maxGunEnergy8
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.3
speed4.0
speedModifier1.5
range55
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Remote Chain Turret"
damageSkinData"objectDamageSkins"
Shipped by: ndg20