TurretData DeployableDissection community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 8 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (25)
className "Turret", shapeFile "camera", projectileType DissectionLaser, maxDamage 0.65, minGunEnergy 75, maxGunEnergy 0.1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.1, speed 4.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 1, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Dissection Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData DissectionLaser | 8 mods |
All 2 variants
A 7 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | DissectionLaser |
| maxDamage | 0.65 |
| maxEnergy | 300 |
| minGunEnergy | 75 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Dissection Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods maxEnergy 200 · range 40
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | DissectionLaser |
| maxDamage | 0.65 |
| maxEnergy | 200 |
| minGunEnergy | 75 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 40 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Dissection Turret" |
| damageSkinData | "objectDamageSkins" |