TurretData DeployableFlame community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| maxEnergy | 800 | 70 | 2 vals |
| maxGunEnergy | 20 | 5 | 2 vals |
| minGunEnergy | 15 | 6 | 2 vals |
| speed | 5.0 | 4.0 | 2 vals |
| activationSound | SoundMortarTurretOn | SoundRemoteTurretOn | 2 vals |
| deactivateSound | SoundMortarTurretOff | SoundRemoteTurretOff | 2 vals |
| debrisId | defaultDebrisMedium | flashDebrisMedium | 2 vals |
| description | "Flame Turret" | "Remote Flame Turret" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
11 more properties that differ
explosionId, fireSound, maxDamage, range, reloadDelay, sequenceSound[0], shadowDetailMask, shapeFile, shieldShapeName, speedModifier, whirSound
Same in all 2 variants (9)
dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", visibleToSensor true, className "Turret", projectileType FlamerBolt, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData FlamerBolt / RocketData FlamerBolt / GrenadeData FlamerBolt | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 800 |
| minGunEnergy | 15 |
| maxGunEnergy | 20 |
| reloadDelay | 0.5 |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 35 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "indoorgun" |
| shieldShapeName | "shield_medium" |
| speed | 5.0 |
| speedModifier | 1.50 |
| projectileType | FlamerBolt |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Flame Turret" |
B 1 mods maxEnergy 70 · maxGunEnergy 5 · minGunEnergy 6 · speed 4.0
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | FlamerBolt |
| maxDamage | 0.75 |
| maxEnergy | 70 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.15 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 55 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Remote Flame Turret" |
| damageSkinData | "objectDamageSkins" |