TurretData DeployableShockTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 23 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
| property | A19 mods | B2 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| className | "Turret" | "SelfPoweredTurret" | "Turret" | "Turret" | 2 vals |
| projectileType | ShockShell | ShockShell | ShockShell | MburstLaser | 2 vals |
| maxEnergy | 110 | 110 | 500 | 200 | 3 vals |
| minGunEnergy | 15 | 15 | 6 | 5 | 3 vals |
| maxGunEnergy | 20 | 20 | 5 | 20 | 2 vals |
| speed | 5.0 | 5.0 | 5.0 | 4.0 | 2 vals |
| maxDamage | 1.5 | 1.5 | 1 | 0.60 | 3 vals |
| activationSound | SoundMortarTurretOn | SoundMortarTurretOn | SoundMortarTurretOn | SoundRemoteTurretOn | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
12 more properties that differ
deactivateSound, debrisId, description, explosionId, fireSound, range, reloadDelay, sequenceSound[0], shadowDetailMask, shieldShapeName, speedModifier, whirSound
Same in all 4 variants (8)
dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", visibleToSensor true, shapeFile "indoorgun", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | GrenadeData ShockShell | 23 mods |
| projectileType | LaserData MburstLaser | 1 mods |
All 4 variants
A 19 mods the most-shipped version
| maxDamage | 1.5 |
|---|---|
| maxEnergy | 110 |
| minGunEnergy | 15 |
| maxGunEnergy | 20 |
| reloadDelay | 2.0 |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 30 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "indoorgun" |
| shieldShapeName | "shield_medium" |
| speed | 5.0 |
| speedModifier | 1.50 |
| projectileType | ShockShell |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Shock Turret" |
B 2 mods className "SelfPoweredTurret"
| maxDamage | 1.5 |
|---|---|
| maxEnergy | 110 |
| minGunEnergy | 15 |
| maxGunEnergy | 20 |
| reloadDelay | 2.0 |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 30 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "SelfPoweredTurret" |
| shapeFile | "indoorgun" |
| shieldShapeName | "shield_medium" |
| speed | 5.0 |
| speedModifier | 1.50 |
| projectileType | ShockShell |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Shock Turret" |
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
| maxDamage | 1 |
|---|---|
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| reloadDelay | 2.0 |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 30 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "indoorgun" |
| shieldShapeName | "shield_medium" |
| speed | 5.0 |
| speedModifier | 1.50 |
| projectileType | ShockShell |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Shock Turret" |
D 1 mods projectileType MburstLaser · maxEnergy 200 · minGunEnergy 5 · speed 4.0
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | MburstLaser |
| maxDamage | 0.60 |
| maxEnergy | 200 |
| minGunEnergy | 5 |
| maxGunEnergy | 20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.5 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Multi Laser Turret" |
| damageSkinData | "objectDamageSkins" |