TurretData DeployableTTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 20 mods; the most-shipped one is in 95% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (26)
className "Turret", shapeFile "remoteturret", projectileType IonEEBolt, maxEnergy 75, minGunEnergy 6, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.9, speed 2.5, speedModifier 1.5, range 45, gunrange 65, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Tractor Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData IonEEBolt | 20 mods |
All 2 variants
A 19 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | IonEEBolt |
| maxDamage | 0.5 |
| maxEnergy | 75 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.9 |
| speed | 2.5 |
| speedModifier | 1.5 |
| range | 45 |
| gunrange | 65 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Tractor Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods maxDamage 2.5
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | IonEEBolt |
| maxDamage | 2.5 |
| maxEnergy | 75 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.9 |
| speed | 2.5 |
| speedModifier | 1.5 |
| range | 45 |
| gunrange | 65 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Tractor Turret" |
| damageSkinData | "objectDamageSkins" |