TurretData DeployableTurret6 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | Smlaser | Beam | 2 vals |
| maxEnergy | 400060 | 12560 | 2 vals |
| speed | 4.0 | 14.0 | 2 vals |
| activationSound | SoundRemoteTurretOn | SoundRepairItem | 2 vals |
| castLOS | true | false | 2 vals |
| deactivateSound | SoundRemoteTurretOff | SoundRepairItem | 2 vals |
| fireSound | SoundTankActive | SoundRepairItem | 2 vals |
| range | 20 | 15 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
1 more properties that differ
reloadDelay
Same in all 2 variants (20)
className "Turret", shapeFile "MortarGun", validateShape true, validateMaterials true, maxDamage 20, minGunEnergy 0, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, supression false, mapFilter 4, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", explosionId flashExpLarge, description "Beam Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData Smlaser | 1 mods |
| projectileType | ItemData Beam / LaserData Beam | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "MortarGun" |
| validateShape | true |
| validateMaterials | true |
| projectileType | Smlaser |
| maxDamage | 20 |
| maxEnergy | 400060 |
| minGunEnergy | 0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 20 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 4 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundTankActive |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpLarge |
| description | "Beam Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType Beam · maxEnergy 12560 · speed 14.0 · activationSound SoundRepairItem
| className | "Turret" |
|---|---|
| shapeFile | "MortarGun" |
| validateShape | true |
| validateMaterials | true |
| projectileType | Beam |
| maxDamage | 20 |
| maxEnergy | 12560 |
| minGunEnergy | 0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.2 |
| speed | 14.0 |
| speedModifier | 1.5 |
| range | 15 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| mapFilter | 4 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRepairItem |
| activationSound | SoundRepairItem |
| deactivateSound | SoundRepairItem |
| explosionId | flashExpLarge |
| description | "Beam Turret" |
| damageSkinData | "objectDamageSkins" |