⌂Starsiege: Tribes Community Archive

TurretData DeployableTurret6 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
projectileTypeSmlaserBeam2 vals
maxEnergy400060125602 vals
speed4.014.02 vals
activationSoundSoundRemoteTurretOnSoundRepairItem2 vals
castLOStruefalse2 vals
deactivateSoundSoundRemoteTurretOffSoundRepairItem2 vals
fireSoundSoundTankActiveSoundRepairItem2 vals
range20152 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

1 more properties that differ

reloadDelay

Same in all 2 variants (20)

className "Turret", shapeFile "MortarGun", validateShape true, validateMaterials true, maxDamage 20, minGunEnergy 0, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, supression false, mapFilter 4, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", explosionId flashExpLarge, description "Beam Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData Smlaser1 mods
projectileTypeItemData Beam / LaserData Beam1 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"MortarGun"
validateShapetrue
validateMaterialstrue
projectileTypeSmlaser
maxDamage20
maxEnergy400060
minGunEnergy0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0
speed4.0
speedModifier1.5
range20
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundTankActive
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpLarge
description"Beam Turret"
damageSkinData"objectDamageSkins"
Shipped by: GammY[MK2]
B 1 mods projectileType Beam · maxEnergy 12560 · speed 14.0 · activationSound SoundRepairItem
className"Turret"
shapeFile"MortarGun"
validateShapetrue
validateMaterialstrue
projectileTypeBeam
maxDamage20
maxEnergy12560
minGunEnergy0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed14.0
speedModifier1.5
range15
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOSfalse
supressionfalse
mapFilter4
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRepairItem
activationSoundSoundRepairItem
deactivateSoundSoundRepairItem
explosionIdflashExpLarge
description"Beam Turret"
damageSkinData"objectDamageSkins"
Shipped by: {ATF}