TurretData Deployablevortex community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | spread |
|---|---|---|---|
| projectileType | IonEEBolt | HydraBullet | 2 vals |
| description | "vortex Turret" | "[Fire Fly Turret]" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (25)
className "Turret", shapeFile "hellfiregun", maxDamage 0.65, maxEnergy 100, minGunEnergy 1.0, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.4, speed 3.0, speedModifier 1.5, range 60, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData IonEEBolt | 4 mods |
| projectileType | RocketData HydraBullet / BulletData HydraBullet | 2 mods |
All 2 variants
A 4 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | IonEEBolt |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 1.0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 60 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "vortex Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods projectileType HydraBullet · description "[Fire Fly Turret]"
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | HydraBullet |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 1.0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 60 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Fire Fly Turret]" |
| damageSkinData | "objectDamageSkins" |