⌂Starsiege: Tribes Community Archive

TurretData Deployablevortex community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
67%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsspread
projectileTypeIonEEBoltHydraBullet2 vals
description"vortex Turret""[Fire Fly Turret]"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (25)

className "Turret", shapeFile "hellfiregun", maxDamage 0.65, maxEnergy 100, minGunEnergy 1.0, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.4, speed 3.0, speedModifier 1.5, range 60, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData IonEEBolt4 mods
projectileTypeRocketData HydraBullet / BulletData HydraBullet2 mods

All 2 variants

A 4 mods the most-shipped version
className"Turret"
shapeFile"hellfiregun"
projectileTypeIonEEBolt
maxDamage0.65
maxEnergy100
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed3.0
speedModifier1.5
range60
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"vortex Turret"
damageSkinData"objectDamageSkins"
B 2 mods projectileType HydraBullet · description "[Fire Fly Turret]"
className"Turret"
shapeFile"hellfiregun"
projectileTypeHydraBullet
maxDamage0.65
maxEnergy100
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed3.0
speedModifier1.5
range60
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Fire Fly Turret]"
damageSkinData"objectDamageSkins"