TurretData Fluxturret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 17 mods; the most-shipped one is in 76% of them — one version dominates.
What the variants disagree about
| property | A13 mods | B3 mods | C1 mods | spread |
|---|---|---|---|---|
| gunRange | 150 | 300 | 150 | 2 vals |
| maxDamage | 0.75 | 0.75 | 3.75 | 2 vals |
| range | 100 | 150 | 100 | 2 vals |
| reloadDelay | 3 | 1.5 | 3 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (24)
maxEnergy 60, minGunEnergy 15, maxGunEnergy 15, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisLarge, className "Turret", shapeFile "remoteturret", shieldShapeName "shield_medium", speed 2.0, speedModifier 2.0, projectileType SeekingRPEMP, fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, damageSkinData "objectDamageSkins", shadowDetailMask 8, targetableFovRatio 0.5, explosionId LargeShockwave, description "EMP Blast Turret"
Neighbourhood
Points at
| projectileType | SeekingMissileData SeekingRPEMP | 17 mods |
All 3 variants
A 13 mods the most-shipped version
| maxDamage | 0.75 |
|---|---|
| maxEnergy | 60 |
| minGunEnergy | 15 |
| maxGunEnergy | 15 |
| range | 100 |
| gunRange | 150 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| className | "Turret" |
| shapeFile | "remoteturret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | SeekingRPEMP |
| reloadDelay | 3 |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "EMP Blast Turret" |
B 3 mods gunRange 300 · range 150 · reloadDelay 1.5
| maxDamage | 0.75 |
|---|---|
| maxEnergy | 60 |
| minGunEnergy | 15 |
| maxGunEnergy | 15 |
| range | 150 |
| gunRange | 300 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| className | "Turret" |
| shapeFile | "remoteturret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | SeekingRPEMP |
| reloadDelay | 1.5 |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "EMP Blast Turret" |
C 1 mods maxDamage 3.75
| maxDamage | 3.75 |
|---|---|
| maxEnergy | 60 |
| minGunEnergy | 15 |
| maxGunEnergy | 15 |
| range | 100 |
| gunRange | 150 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| className | "Turret" |
| shapeFile | "remoteturret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | SeekingRPEMP |
| reloadDelay | 3 |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "EMP Blast Turret" |