TurretData IonTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 19 mods; the most-shipped one is in 79% of them — one version dominates.
What the variants disagree about
| property | A15 mods | B2 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | IonShock3 | IonBolt | IonShock3 | IonShock3 | 2 vals |
| maxEnergy | 300 | 60 | 300 | 300 | 2 vals |
| maxGunEnergy | 25 | 5 | 25 | 25 | 2 vals |
| minGunEnergy | 25 | 6 | 25 | 25 | 2 vals |
| speed | 2.0 | 4.0 | 2.0 | 2.0 | 2 vals |
| maxDamage | 1.0 | 0.65 | 4.0 | 6.0 | 4 vals |
| range | 150 | 155 | 300 | 150 | 3 vals |
| activationSound | SoundMortarTurretOn | SoundRemoteTurretOn | SoundMortarTurretOn | SoundMortarTurretOn | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
14 more properties that differ
deactivateSound, debrisId, description, explosionId, fireSound, reloadDelay, sequenceSound[0], shadowDetailMask, shapeFile, shieldShapeName, speedModifier, validateMaterials, validateShape, whirSound
Same in all 4 variants (8)
dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", visibleToSensor true, className "Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData IonShock3 | 17 mods |
| projectileType | RocketData IonBolt | 2 mods |
All 4 variants
A 15 mods the most-shipped version
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 300 |
| minGunEnergy | 25 |
| maxGunEnergy | 25 |
| reloadDelay | 2 |
| fireSound | capturedTower |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 150 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "mortar_turret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | IonShock3 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Mitzi Blast Turret" |
B 2 mods projectileType IonBolt · maxEnergy 60 · maxGunEnergy 5 · minGunEnergy 6
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | $Nappy::validate |
| validateMaterials | $Nappy::validate |
| projectileType | IonBolt |
| maxDamage | 0.65 |
| maxEnergy | 60 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.3 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 155 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Ion Turret" |
| damageSkinData | "objectDamageSkins" |
C 1 mods maxDamage 4.0 · range 300
| maxDamage | 4.0 |
|---|---|
| maxEnergy | 300 |
| minGunEnergy | 25 |
| maxGunEnergy | 25 |
| reloadDelay | 2 |
| fireSound | capturedTower |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 300 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "mortar_turret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | IonShock3 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Mitzi Blast Turret" |
D 1 mods maxDamage 6.0
| maxDamage | 6.0 |
|---|---|
| maxEnergy | 300 |
| minGunEnergy | 25 |
| maxGunEnergy | 25 |
| reloadDelay | 2 |
| fireSound | capturedTower |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 150 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "mortar_turret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | IonShock3 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Mitzi Blast Turret" |