TurretData MiniFlakTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 41 mods; the most-shipped one is in 46% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A19 mods | B7 mods | C6 mods | D5 mods | E4 mods | spread |
|---|---|---|---|---|---|---|
| description | "Mini-Flak Turret" | "Flak Turret" | "Mini-Flak Turret" | "Mini-Flak Turret" | "Flak Turret System" | 3 vals |
| maxDamage | 1 | 2 | 2 | 1 | 1 | 2 vals |
| range | 75 | 75 | 125 | 125 | 75 | 2 vals |
| reloadDelay | 2 | 2 | 1 | 1 | 2 | 2 vals |
| shapeFile | "remoteturret" | "remoteturret" | "remoteturret" | "remoteturret" | "mortar_turret" | 2 vals |
| validateMaterials | — | — | true | true | — | 1 vals |
| validateShape | — | — | true | true | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (22)
className "Turret", projectileType MiniFlakproj, maxEnergy 500, minGunEnergy 6, maxGunEnergy 20, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2, speedModifier 2, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound shockexplosion, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | SeekingMissileData MiniFlakproj | 41 mods |
All 5 variants
A 19 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | MiniFlakproj |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 20 |
| range | 75 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2 |
| speed | 2 |
| speedModifier | 2 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | shockexplosion |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Mini-Flak Turret" |
| damageSkinData | "objectDamageSkins" |
B 7 mods description "Flak Turret" · maxDamage 2
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | MiniFlakproj |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 20 |
| range | 75 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2 |
| speed | 2 |
| speedModifier | 2 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | shockexplosion |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Flak Turret" |
| damageSkinData | "objectDamageSkins" |
C 6 mods maxDamage 2 · range 125 · reloadDelay 1 · validateMaterials true
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | MiniFlakproj |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 20 |
| range | 125 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 1 |
| speed | 2 |
| speedModifier | 2 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | shockexplosion |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Mini-Flak Turret" |
| damageSkinData | "objectDamageSkins" |
D 5 mods range 125 · reloadDelay 1 · validateMaterials true · validateShape true
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | MiniFlakproj |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 20 |
| range | 125 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 1 |
| speed | 2 |
| speedModifier | 2 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | shockexplosion |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Mini-Flak Turret" |
| damageSkinData | "objectDamageSkins" |
E 4 mods description "Flak Turret System" · shapeFile "mortar_turret"
| className | "Turret" |
|---|---|
| shapeFile | "mortar_turret" |
| projectileType | MiniFlakproj |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 20 |
| range | 75 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2 |
| speed | 2 |
| speedModifier | 2 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | shockexplosion |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Flak Turret System" |
| damageSkinData | "objectDamageSkins" |