⌂Starsiege: Tribes Community Archive

TurretData MiniFlakTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

41mods
5variants
46%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDE

5 variants across 41 mods; the most-shipped one is in 46% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA19 modsB7 modsC6 modsD5 modsE4 modsspread
description"Mini-Flak Turret""Flak Turret""Mini-Flak Turret""Mini-Flak Turret""Flak Turret System"3 vals
maxDamage122112 vals
range7575125125752 vals
reloadDelay221122 vals
shapeFile"remoteturret""remoteturret""remoteturret""remoteturret""mortar_turret"2 vals
validateMaterials——truetrue—1 vals
validateShape——truetrue—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (22)

className "Turret", projectileType MiniFlakproj, maxEnergy 500, minGunEnergy 6, maxGunEnergy 20, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2, speedModifier 2, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound shockexplosion, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeSeekingMissileData MiniFlakproj41 mods

All 5 variants

A 19 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
projectileTypeMiniFlakproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range75
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Flak Turret"
damageSkinData"objectDamageSkins"
B 7 mods description "Flak Turret" · maxDamage 2
className"Turret"
shapeFile"remoteturret"
projectileTypeMiniFlakproj
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
range75
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Flak Turret"
damageSkinData"objectDamageSkins"
C 6 mods maxDamage 2 · range 125 · reloadDelay 1 · validateMaterials true
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniFlakproj
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
range125
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay1
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Flak Turret"
damageSkinData"objectDamageSkins"
D 5 mods range 125 · reloadDelay 1 · validateMaterials true · validateShape true
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniFlakproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range125
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay1
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Flak Turret"
damageSkinData"objectDamageSkins"
E 4 mods description "Flak Turret System" · shapeFile "mortar_turret"
className"Turret"
shapeFile"mortar_turret"
projectileTypeMiniFlakproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range75
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Flak Turret System"
damageSkinData"objectDamageSkins"