⌂Starsiege: Tribes Community Archive

TurretData MiniSAMTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

41mods
7variants
41%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDEFG

7 variants across 41 mods; the most-shipped one is in 41% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA17 modsB6 modsC5 modsD4 modsE4 modsspread
description"Mini-S.A.M Turret""Mini-S.A.M Turret""Mini-S.A.M Turret""S.A.M Turret System""Missile Turret"3 vals
maxDamage121122 vals
range1001251251001002 vals
reloadDelay422442 vals
validateShapetruetruetruetruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

Same in all 7 variants (24)

className "Turret", shapeFile "remoteturret", validateMaterials true, projectileType MiniSAMproj, maxEnergy 500, minGunEnergy 6, maxGunEnergy 20, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2, speedModifier 2, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound shockexplosion, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeSeekingMissileData MiniSAMproj41 mods

All 7 variants

A 17 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-S.A.M Turret"
damageSkinData"objectDamageSkins"
B 6 mods maxDamage 2 · range 125 · reloadDelay 2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
range125
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-S.A.M Turret"
damageSkinData"objectDamageSkins"
C 5 mods range 125 · reloadDelay 2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range125
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-S.A.M Turret"
damageSkinData"objectDamageSkins"
D 4 mods description "S.A.M Turret System"
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"S.A.M Turret System"
damageSkinData"objectDamageSkins"
E 4 mods description "Missile Turret" · maxDamage 2 · validateShape false
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
range100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Missile Turret"
damageSkinData"objectDamageSkins"
F 3 mods description "Missile Turret" · maxDamage 2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
range100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Missile Turret"
damageSkinData"objectDamageSkins"
G 2 mods no validateShape
className"Turret"
shapeFile"remoteturret"
validateMaterialstrue
projectileTypeMiniSAMproj
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy20
range100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4
speed2
speedModifier2
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundshockexplosion
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-S.A.M Turret"
damageSkinData"objectDamageSkins"