TurretData MiniSmokeTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
37mods
6variants
59%agreement
◨ In-game configuration
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 37 mods; the most-shipped one is in 59% of them — one version dominates.
What the variants disagree about
| property | A22 mods | B6 mods | C4 mods | D2 mods | E2 mods | spread |
|---|
| projectileType | MiniSmokeTurretproj | MiniSmokeTurretproj | MiniSmokeTurretproj | IonEEBolt | IonEEBolt | 2 vals |
|---|
| maxEnergy | 500 | 500 | 500 | 500 | 100 | 2 vals |
|---|
| maxGunEnergy | 5 | 5 | 5 | 1 | 1 | 3 vals |
|---|
| minGunEnergy | 50 | 50 | 50 | 1.0 | 1.0 | 3 vals |
|---|
| speed | 5.0 | 5.0 | 5.0 | 3.0 | 3.0 | 2 vals |
|---|
| description | "Mini-Beam Of Pain" | "Electrode Turret" | "B.o.P Turret System" | "Gripper Turret" | "Grip Turret" | 5 vals |
|---|
| maxDamage | 1.0 | 2.0 | 1.0 | 2 | 0.65 | 4 vals |
|---|
| range | 40 | 60 | 40 | 75 | 75 | 3 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
12 more properties that differ
activationSound, deactivateSound, debrisId, energyRate, explosionId, fireSound, firingTimeMS, isSustained, reloadDelay, sequenceSound[0], shadowDetailMask, shapeFile
Same in all 6 variants (10)
visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", className "Turret", shieldShapeName "shield", speedModifier 1.5, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
All 6 variants
A 22 mods the most-shipped version
| maxDamage | 1.0 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 5 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | defaultDebrisSmall |
|---|
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| shieldShapeName | "shield" |
|---|
| speed | 5.0 |
|---|
| speedModifier | 1.5 |
|---|
| projectileType | MiniSmokeTurretproj |
|---|
| reloadDelay | 2.1 |
|---|
| explosionId | debrisExpMedium |
|---|
| description | "Mini-Beam Of Pain" |
|---|
| fireSound | SoundELFIdle |
|---|
| activationSound | SoundTaserActivate |
|---|
| deactivateSound | SoundTaserdeActivate |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 8 |
|---|
| isSustained | true |
|---|
| firingTimeMS | 2000 |
|---|
| energyRate | 30.0 |
|---|
B 6 mods description "Electrode Turret" · maxDamage 2.0 · range 60
| maxDamage | 2.0 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 5 |
|---|
| range | 60 |
|---|
| visibleToSensor | true |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | defaultDebrisSmall |
|---|
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| shieldShapeName | "shield" |
|---|
| speed | 5.0 |
|---|
| speedModifier | 1.5 |
|---|
| projectileType | MiniSmokeTurretproj |
|---|
| reloadDelay | 2.1 |
|---|
| explosionId | debrisExpMedium |
|---|
| description | "Electrode Turret" |
|---|
| fireSound | SoundELFIdle |
|---|
| activationSound | SoundTaserActivate |
|---|
| deactivateSound | SoundTaserdeActivate |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 8 |
|---|
| isSustained | true |
|---|
| firingTimeMS | 2000 |
|---|
| energyRate | 30.0 |
|---|
C 4 mods description "B.o.P Turret System"
| maxDamage | 1.0 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 5 |
|---|
| range | 40 |
|---|
| visibleToSensor | true |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | defaultDebrisSmall |
|---|
| className | "Turret" |
|---|
| shapeFile | "camera" |
|---|
| shieldShapeName | "shield" |
|---|
| speed | 5.0 |
|---|
| speedModifier | 1.5 |
|---|
| projectileType | MiniSmokeTurretproj |
|---|
| reloadDelay | 2.1 |
|---|
| explosionId | debrisExpMedium |
|---|
| description | "B.o.P Turret System" |
|---|
| fireSound | SoundELFIdle |
|---|
| activationSound | SoundTaserActivate |
|---|
| deactivateSound | SoundTaserdeActivate |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 8 |
|---|
| isSustained | true |
|---|
| firingTimeMS | 2000 |
|---|
| energyRate | 30.0 |
|---|
D 2 mods projectileType IonEEBolt · maxGunEnergy 1 · minGunEnergy 1.0 · speed 3.0
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| projectileType | IonEEBolt |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 1.0 |
|---|
| maxGunEnergy | 1 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.2 |
|---|
| speed | 3.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 75 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Gripper Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
E 2 mods projectileType IonEEBolt · maxEnergy 100 · maxGunEnergy 1 · minGunEnergy 1.0
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| projectileType | IonEEBolt |
|---|
| maxDamage | 0.65 |
|---|
| maxEnergy | 100 |
|---|
| minGunEnergy | 1.0 |
|---|
| maxGunEnergy | 1 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.2 |
|---|
| speed | 3.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 75 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Grip Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
F 1 mods projectileType IonEEBolt · maxGunEnergy 20 · minGunEnergy 6 · speed 3.0
| className | "Turret" |
|---|
| shapeFile | "remoteturret" |
|---|
| projectileType | IonEEBolt |
|---|
| maxDamage | 2 |
|---|
| maxEnergy | 500 |
|---|
| minGunEnergy | 6 |
|---|
| maxGunEnergy | 20 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.2 |
|---|
| speed | 3.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 75 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundFireLaser |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Gripper Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|