⌂Starsiege: Tribes Community Archive

TurretData MiniSmokeTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

37mods
6variants
59%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDEF

6 variants across 37 mods; the most-shipped one is in 59% of them — one version dominates.

What the variants disagree about

propertyA22 modsB6 modsC4 modsD2 modsE2 modsspread
projectileTypeMiniSmokeTurretprojMiniSmokeTurretprojMiniSmokeTurretprojIonEEBoltIonEEBolt2 vals
maxEnergy5005005005001002 vals
maxGunEnergy555113 vals
minGunEnergy5050501.01.03 vals
speed5.05.05.03.03.02 vals
description"Mini-Beam Of Pain""Electrode Turret""B.o.P Turret System""Gripper Turret""Grip Turret"5 vals
maxDamage1.02.01.020.654 vals
range40604075753 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

12 more properties that differ

activationSound, deactivateSound, debrisId, energyRate, explosionId, fireSound, firingTimeMS, isSustained, reloadDelay, sequenceSound[0], shadowDetailMask, shapeFile

Same in all 6 variants (10)

visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", className "Turret", shieldShapeName "shield", speedModifier 1.5, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLightningData MiniSmokeTurretproj32 mods
projectileTypeRocketData IonEEBolt5 mods

All 6 variants

A 22 mods the most-shipped version
maxDamage1.0
maxEnergy500
minGunEnergy50
maxGunEnergy5
range40
visibleToSensortrue
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
className"Turret"
shapeFile"camera"
shieldShapeName"shield"
speed5.0
speedModifier1.5
projectileTypeMiniSmokeTurretproj
reloadDelay2.1
explosionIddebrisExpMedium
description"Mini-Beam Of Pain"
fireSoundSoundELFIdle
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
damageSkinData"objectDamageSkins"
shadowDetailMask8
isSustainedtrue
firingTimeMS2000
energyRate30.0
B 6 mods description "Electrode Turret" · maxDamage 2.0 · range 60
maxDamage2.0
maxEnergy500
minGunEnergy50
maxGunEnergy5
range60
visibleToSensortrue
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
className"Turret"
shapeFile"camera"
shieldShapeName"shield"
speed5.0
speedModifier1.5
projectileTypeMiniSmokeTurretproj
reloadDelay2.1
explosionIddebrisExpMedium
description"Electrode Turret"
fireSoundSoundELFIdle
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
damageSkinData"objectDamageSkins"
shadowDetailMask8
isSustainedtrue
firingTimeMS2000
energyRate30.0
C 4 mods description "B.o.P Turret System"
maxDamage1.0
maxEnergy500
minGunEnergy50
maxGunEnergy5
range40
visibleToSensortrue
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
className"Turret"
shapeFile"camera"
shieldShapeName"shield"
speed5.0
speedModifier1.5
projectileTypeMiniSmokeTurretproj
reloadDelay2.1
explosionIddebrisExpMedium
description"B.o.P Turret System"
fireSoundSoundELFIdle
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
damageSkinData"objectDamageSkins"
shadowDetailMask8
isSustainedtrue
firingTimeMS2000
energyRate30.0
D 2 mods projectileType IonEEBolt · maxGunEnergy 1 · minGunEnergy 1.0 · speed 3.0
className"Turret"
shapeFile"remoteturret"
projectileTypeIonEEBolt
maxDamage2
maxEnergy500
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed3.0
speedModifier1.5
range75
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Gripper Turret"
damageSkinData"objectDamageSkins"
E 2 mods projectileType IonEEBolt · maxEnergy 100 · maxGunEnergy 1 · minGunEnergy 1.0
className"Turret"
shapeFile"remoteturret"
projectileTypeIonEEBolt
maxDamage0.65
maxEnergy100
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed3.0
speedModifier1.5
range75
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Grip Turret"
damageSkinData"objectDamageSkins"
F 1 mods projectileType IonEEBolt · maxGunEnergy 20 · minGunEnergy 6 · speed 3.0
className"Turret"
shapeFile"remoteturret"
projectileTypeIonEEBolt
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed3.0
speedModifier1.5
range75
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Gripper Turret"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid SE Beta