TurretData NeuroTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| className | "Turret" | "SelfPoweredTurret" | "Turret" | 2 vals |
| range | 100 | 100 | 150 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (25)
shapeFile "camera", projectileType NeuroBullet, maxDamage 1.5, maxEnergy 45, minGunEnergy 45, maxGunEnergy 15, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 2, speed 2, speedModifier 1.0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, explosionId LargeShockwave, description "Neuro Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData NeuroBullet | 7 mods |
All 3 variants
A 4 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | NeuroBullet |
| maxDamage | 1.5 |
| maxEnergy | 45 |
| minGunEnergy | 45 |
| maxGunEnergy | 15 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2 |
| speed | 2 |
| speedModifier | 1.0 |
| range | 100 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| explosionId | LargeShockwave |
| description | "Neuro Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods className "SelfPoweredTurret"
| className | "SelfPoweredTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | NeuroBullet |
| maxDamage | 1.5 |
| maxEnergy | 45 |
| minGunEnergy | 45 |
| maxGunEnergy | 15 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2 |
| speed | 2 |
| speedModifier | 1.0 |
| range | 100 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| explosionId | LargeShockwave |
| description | "Neuro Turret" |
| damageSkinData | "objectDamageSkins" |
C 1 mods range 150
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | NeuroBullet |
| maxDamage | 1.5 |
| maxEnergy | 45 |
| minGunEnergy | 45 |
| maxGunEnergy | 15 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2 |
| speed | 2 |
| speedModifier | 1.0 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| explosionId | LargeShockwave |
| description | "Neuro Turret" |
| damageSkinData | "objectDamageSkins" |