⌂Starsiege: Tribes Community Archive

TurretData NeuroTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
3variants
67%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsC1 modsspread
className"Turret""SelfPoweredTurret""Turret"2 vals
range1001001502 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (25)

shapeFile "camera", projectileType NeuroBullet, maxDamage 1.5, maxEnergy 45, minGunEnergy 45, maxGunEnergy 15, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 2, speed 2, speedModifier 1.0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, explosionId LargeShockwave, description "Neuro Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData NeuroBullet7 mods

All 3 variants

A 4 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypeNeuroBullet
maxDamage1.5
maxEnergy45
minGunEnergy45
maxGunEnergy15
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier1.0
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Neuro Turret"
damageSkinData"objectDamageSkins"
B 2 mods className "SelfPoweredTurret"
className"SelfPoweredTurret"
shapeFile"camera"
projectileTypeNeuroBullet
maxDamage1.5
maxEnergy45
minGunEnergy45
maxGunEnergy15
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier1.0
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Neuro Turret"
damageSkinData"objectDamageSkins"
C 1 mods range 150
className"Turret"
shapeFile"camera"
projectileTypeNeuroBullet
maxDamage1.5
maxEnergy45
minGunEnergy45
maxGunEnergy15
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2
speed2
speedModifier1.0
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Neuro Turret"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation