TurretData ProximityAlarm community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | DissectionLaser | MotionLaser | 2 vals |
| dopplerVelocity | 0 | 1 | 2 vals |
| description | "Base Alarm" | "Proximity Alarm" | 2 vals |
| reloadDelay | 50.0 | 5.0 | 2 vals |
| supressable | false | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (24)
className "Turret", shapeFile "sensor_small", maxDamage 0.45, maxEnergy 300, minGunEnergy 90, maxGunEnergy 0.1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 0.5, speedModifier 1.0, range 15, visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, pinger true, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData DissectionLaser | 1 mods |
| projectileType | LaserData MotionLaser | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "sensor_small" |
| projectileType | DissectionLaser |
| maxDamage | 0.45 |
| maxEnergy | 300 |
| minGunEnergy | 90 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 50.0 |
| speed | 0.5 |
| speedModifier | 1.0 |
| range | 15 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Base Alarm" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType MotionLaser · dopplerVelocity 1 · description "Proximity Alarm" · reloadDelay 5.0
| className | "Turret" |
|---|---|
| shapeFile | "sensor_small" |
| projectileType | MotionLaser |
| maxDamage | 0.45 |
| maxEnergy | 300 |
| minGunEnergy | 90 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 5.0 |
| speed | 0.5 |
| speedModifier | 1.0 |
| range | 15 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| pinger | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Proximity Alarm" |
| damageSkinData | "objectDamageSkins" |