⌂Starsiege: Tribes Community Archive

TurretData ProximityAlarm community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
projectileTypeDissectionLaserMotionLaser2 vals
dopplerVelocity012 vals
description"Base Alarm""Proximity Alarm"2 vals
reloadDelay50.05.02 vals
supressablefalse—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (24)

className "Turret", shapeFile "sensor_small", maxDamage 0.45, maxEnergy 300, minGunEnergy 90, maxGunEnergy 0.1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 0.5, speedModifier 1.0, range 15, visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, pinger true, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData DissectionLaser1 mods
projectileTypeLaserData MotionLaser1 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"sensor_small"
projectileTypeDissectionLaser
maxDamage0.45
maxEnergy300
minGunEnergy90
maxGunEnergy0.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay50.0
speed0.5
speedModifier1.0
range15
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
supressablefalse
pingertrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Base Alarm"
damageSkinData"objectDamageSkins"
Shipped by: Pantheon
B 1 mods projectileType MotionLaser · dopplerVelocity 1 · description "Proximity Alarm" · reloadDelay 5.0
className"Turret"
shapeFile"sensor_small"
projectileTypeMotionLaser
maxDamage0.45
maxEnergy300
minGunEnergy90
maxGunEnergy0.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay5.0
speed0.5
speedModifier1.0
range15
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
pingertrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Proximity Alarm"
damageSkinData"objectDamageSkins"