TurretData VulcanTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | TurretBullet | VulcanBullet | 2 vals |
| maxGunEnergy | 5 | 2 | 2 vals |
| minGunEnergy | 4 | 1 | 2 vals |
| speed | 4.0 | 3.0 | 2 vals |
| accuFire | false | — | 1 vals |
| activationSound | SoundPlasmaTurretOn | SoundChainTurretOn | 2 vals |
| deactivateSound | SoundPlasmaTurretOff | SoundChainTurretOff | 2 vals |
| maxDamage | 1.0 | 0.5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
range, reloadDelay, shapeFile, whirSound
Same in all 2 variants (17)
className "Turret", maxEnergy 200, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireMortar, explosionId flashExpMedium, description "Vulcan Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData TurretBullet | 2 mods |
| projectileType | BulletData VulcanBullet | 1 mods |
All 2 variants
A 2 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | TurretBullet |
| accuFire | false |
| maxDamage | 1.0 |
| maxEnergy | 200 |
| minGunEnergy | 4 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.001 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireMortar |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | flashExpMedium |
| description | "Vulcan Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType VulcanBullet · maxGunEnergy 2 · minGunEnergy 1 · speed 3.0
| className | "Turret" |
|---|---|
| shapeFile | "chainturret" |
| projectileType | VulcanBullet |
| maxDamage | 0.5 |
| maxEnergy | 200 |
| minGunEnergy | 1 |
| maxGunEnergy | 2 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.015 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireMortar |
| activationSound | SoundChainTurretOn |
| deactivateSound | SoundChainTurretOff |
| whirSound | SoundChainTurretTurn |
| explosionId | flashExpMedium |
| description | "Vulcan Turret" |
| damageSkinData | "objectDamageSkins" |