Hudbot.0.5.18.zip
by Andrew
⤓ Download · 3.9 MBby: Andrew Hudbot is an add-on that allows Tribes to use true color skins and HUDs. It has now been integrated with mem.dll so you no longer need to run a seperate program for Hudbot support. The code has also been completely overhauled so it no longer resembles the work of a retarded monkey. The old code-base has been burned, packed in to a box, and shot off in to the sun. Visit the website for more info: http://www.team5150.com/~andrew/project.hudbot/
- Filename
Hudbot.0.5.18.zip- Size
- 3.9 MB (listed 3.92MB)
- Type
- ZIP
- Version
- 0.5.18
- Developer
- Andrew
- Date
- 2007-05-01 (newest file inside)
- theexiled upload
- May 17, 2009 - 18:35
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — changelog.txt (from the archive itself)
[0.5.18] - NoFiX's Vista Fix [0.5.17] - Added $clientMessageType - glBindTexture actually enables GL_TEXTURE_2D now [0.5.16] - OpenGL bound texture state had some extra locations, block characters in the tab screen should be fixed - Added $pref::hudbotTerrain so you can revert to the default Tribes terrain mipmap generation [0.5.15] - Paths are actually ignored in .zips now [0.5.14] - Oops, forgot to test in Win98. It should work now. - Forgot to save a register for Control::SetPosition fix [0.5.13 - Intial Relase]
Readme — Hudbot/New Prefs.txt (from the archive itself)
HudBot 0.5 - New Prefs & Variables
Quick Overview
------------------------------------------------------------
Information Variables
---------------------
$Speed, your speed in meters/second
$Waypoint::Distance, the distance to your current waypoint
$Energy, your energy as a percentage (0-100)
$Health, your health as a percentage (0-100)
$Ammo, the ammo count of your current weapon
$Waypoint::Distance, the distance to your current waypoint
$clientMessageType, Set to the current message type when onClientMessage is
called. 0/1 = Server Red / White, 2 = Global, 3 = Teamchat,
4 = Command Status
Prefs
-----
$pref::ScreenSize, Default = 20.0
$pref::ShowMatchedTextures, Default FALSE
$pref::showWeapon, Default TRUE
$pref::happyJump, Default FALSE
$pref::SkyRotationSpeed, Default 0.0
$pref::RadarWidth, Default 160
$pref::RadarZoom, Default 4.0
$pref::RadarStencil, Default TRUE
$pref::RadarAlpha, Default 1.0
$pref::ForceTrilinear, Default TRUE
Settings
--------
$MouseEnable, Default FALSE
$ScriptGL::Latency, Default 100
Callbacks
---------
onLocalSound( %cl, %sfx )
ScriptGUI::playGui::onPreDraw / ScriptGUI::playGui::onPostDraw
Variable / Description
------------------------------------------------------------
$pref::hudbotTerrain, Default = true, Range TRUE/FALSE
Enables or disables the hudbot terrain mip-map generation. Disabling this
will cause custom hudbot terrains to stop working, but will allow for custom
non-hudbot terrains to work again. Your command map will still be black with
custom non-hudbot terrains, and isn't that useful when you aren't cheating!
$pref::ScreenSize, Default = 30.0, Range 1.0 -> 150.0
Controls terrain detail level, lower is better. A low ScreenSize will
minimize terrain warping at the cost of higher cpu usage
$pref::ShowMatchedTextures, Default FALSE, Range TRUE/FALSE
Setting this to true will cause HudBot to color every texture it can
replace white (regardless of whether a custom user texture is present)
Terrain textures will be colored by Mip level
After changing this variable, you will need to force Tribes to reload it's
graphics to OpenGL. This may be done by hitting Escape twice (going to the
options screen/back)
$pref::ShowWeapon, Default TRUE, Range TRUE/FALSE
Setting this to false will turn off rendering your weapon in first/third
person mode. Useful for getting a little extra screen space.
$pref::RadarWidth, Default 160, Range 0 -> inf
Controls how wide (in pixels) the RadarHUD is.
$pref::RadarZoom, Default 4.0, Range 0.0 -> inf
Controls how zoomed OUT the RadarHUD is. The higher the numbers, the further
zoomed OUT the radar is.
$pref::RadarStencil, Default TRUE, Range TRUE/FALSE
Set this to false to force the RadarHUD to render as a square
(no circle stencil)
$pref::RadarAlpha, Default 1.0f, Range 0.0 -> 1.0
Adjusts the RadarHUD alpha.
$pref::SkyRotationSpeed, Default 0.0f, Range inf
The speed at which the sky rotates. Will probably
make you ill if you use it.
$pref::ForceTrilinear, Default TRUE, Range TRUE/FALSE
Forces Tribes to use Trilinear filtering on all MipMapped textures.
The ceiling in the entryway on the Stonehenge base is a good place to
notice the Bilinear filtering artifacts that Trilinear fixes.
After changing this variable, hit ESC twice (aka go to the options screen
and back) to force Tribes to reload textures
$pref::happyJump, Default FALSE, range TRUE/FALSE
Enables HappyJump, the built in ski script, to be bound to "Turn Left".
When true, you can bind your jump key to "Turn Left" and use it instead of
a ski script.
$MouseEnable, Default FALSE, Range TRUE/FALSE
Setting $MouseEnable to TRUE will enable Hudbot's mouse callbacks.
These provide the position of the mouse cursor and the state of the
mouse buttons when the GUI mouse is activated.
Callbacks activated:
* function onMouseActive( %is_active )
* function onMouseMove( %x, %y )
* function onMouseRMB( %is_down )
* function onMouseLMB( %is_down )
Callbacks
-------------------------------------------------------------------------------
onLocalSound( %cl, %sfx )
onLocalSound is similar to onClientMessage, except for local sounds.
%cl is the client id and %sfx is the name of the .wav that will be played.
If you return anything other than "True" or a non-zero value, the
sound will be muted.
ScriptGUI::playGui::onPreDraw / ScriptGUI::playGui::onPostDraw
See the ScriptGL Documentation.Contents — 40 files (inside the archive)
- changelog.txt 560 B
- Hudbot/
- Hudbot/Docs/
- Hudbot/Docs/faq.html 3.5 KB
- Hudbot/Docs/index.html 5.9 KB
- Hudbot/Docs/new.gif 320 B
- Hudbot/Docs/prefs.html 5.0 KB
- Hudbot/Docs/replacements.html 3.7 KB
- Hudbot/Docs/scriptgl.html 15.7 KB
- Hudbot/Docs/style.css 2.2 KB
- Hudbot/Docs/t1_crc_textures.zip 19.3 KB
- Hudbot/Fonts/
- Hudbot/Fonts/halflife2.ttf 54.6 KB
- Hudbot/HUDs/
- Hudbot/HUDs/EnergyHUD.zip 14.0 KB
- Hudbot/HUDs/HealthHUD.zip 2.4 KB
- Hudbot/HUDs/NumberHUD.zip 8.2 KB
- Hudbot/HUDs/RadarHUD.zip 2.8 KB
- Hudbot/HUDs/WeaponHUD.zip 57.1 KB
- Hudbot/New Prefs.txt 4.6 KB
- Hudbot/Replacements/
- Hudbot/Replacements/Billy.Sky.litesky04.zip 495.4 KB
- Hudbot/Replacements/Billy.Sky.marsdaycloud03.zip 1.5 MB
- Hudbot/Replacements/Disc.Fire.zip 95.0 KB
- Hudbot/Replacements/Legends.Explosion.Disc.zip 452.7 KB
- Hudbot/Replacements/Moe.Explosion.Mortar.zip 444.1 KB
- Hudbot/Replacements/Slitz.chainspark.zip 185.4 KB
- Hudbot/Replacements/Slitz.forcefield.zip 44.8 KB
- Hudbot/Replacements/Slitz.grenade.explosion.zip 342.0 KB
- Hudbot/Replacements/Slitz.Suns.zip 54.2 KB
- Hudbot/RULES FOR HUDS.txt 2.9 KB
- Hudbot/RULES FOR REPLACEMENTS.txt 1.7 KB
- Hudbot/RULES FOR TEXTURES.txt 574 B
- Hudbot/ScriptGL/
- Hudbot/ScriptGL/hl2packs.zip 53.1 KB
- Hudbot/Supported Replacements.txt 172.0 KB
- config/
- config/scriptgl2.cs 4.3 KB
- config/vhud.halflife2.cs 5.2 KB
- mem.dll 137.5 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1591
Archived source HTML: theexiled/mirror-html/file/1591.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1591
Archived source HTML: theexiled/mirror-html/file/1591.html