Sources & credits
A community archive assembled from multiple contributors. Each file links back to the source that preserved it.
The Exiled — Tribes Repository
The long-running community file library at theexiled.pwnageservers.com — live and maintained, and the origin of most of this archive. Mirrored here in full (2,487 files) with the permission of its admins.
VRWarper Collection
Personal Starsiege: Tribes mod archive assembled by VRWarper, who also authored the NovaMorpher mod.
Unknown / unverified provenance
Game and distribution artifacts of uncertain origin, gathered into my personal collection. Titles describe exactly what each file is (a retail Starsiege disc and a Stork build); no contributor is claimed.
Wise Man — WarZone (demo reconstruction)
WarZone, an unreleased Starsiege: Tribes server-side weapons/armor mod by "Wise Man", reconstructed from the single surviving artifact: a client demo he recorded on 2005-05-14 (Warzone1.rec). No original mod files survive. Because a demo carries the server's datablocks over the wire but never its damage numbers or script logic, the package tags every field by provenance -- decoded-from-the-demo vs retail-stock placeholder -- and ships the source demo alongside the reconstruction. Nothing is presented as WarZone's unless it was actually recovered; see the package's PROVENANCE.md.
ModDB — Starsiege: Tribes
Files hosted on ModDB's Starsiege: Tribes hub. This set folds in the community mods absent from theexiled and VRWarper — the actively-maintained TribesRPG / Mythical Realms total conversion, the modern Total Annihilation and Star Wars conversions, the Dynamix Tribes RPG revival (rpgmod), ModX Open Source, the WWII client script and the Tantrum arena addon — plus the game soundtrack. Base-game client repacks and files already held elsewhere in the archive were deliberately skipped (fill, not mirror). Every file's byte size and MD5 were verified against ModDB's own listing on capture (2026-07-18).
GitHub — Tribes 1 engine source code
Source-code repositories, not runnable game files — a different class of archive. These are C++ sources for the original Starsiege: Tribes (pre-Instant Action) client, built on Dynamix's Darkstar engine, and they form one chain: TribesRebirth by AltimorTASDK (the partial source, 2015), tribes1 by Imago (2023, the fork that added Visual Studio project files and first actually built, plus Imago's own Tribes tools), and Darkstar by mortarturret (published 2025, whose tree is byte-identical to Imago's but for one project file). That order is what the community reports — "MortarTurret did not get that from Altimor. He got it from Imago, who he got it from Altimor and was able to get a build going" (Link, PlayT1) — and the git hashes agree. Because such repos carry legal risk and can vanish from GitHub without warning, each is captured as a complete **git bundle** — all branches, tags and history in one self-verifying file — pinned to an exact commit and integrity-gated by the bundle's MD5 in the capture manifest, exactly like every other binary here. Rehydrate any of them with `git clone <name>.bundle`. No license is stated upstream; preserved as-is for study and credited to its author, with the pinned commit and upstream URL on each file's page. To refresh to a newer upstream commit, re-mirror and re-bundle.
PlayT1 — Starsiege: Tribes community
The modern Starsiege: Tribes community at playt1.com that keeps the 1998 game playable today. What reaches this archive through PlayT1 is of two kinds, and the distinction matters: contributed reference documents shared in its Discord that are not part of any file-library mirror here (beginning with Dynamix's own GDC 2001 engine-networking paper), and the community's own retro 1.41 distribution — a complete, ready-to-play install of the 1.41 line, which ships its art as PKZIP volumes where the 1998 release shipped .vol. Both are pre-existing works credited to their original authors; PlayT1 is the channel through which they reached this archive, not their author.
Tribes 1 JunkYard (twdemos)
groov's Tribes 1 JunkYard, a personal site preserving configs, plugins, videos and - the reason it is here - a large collection of Tribes 1 client demo recordings (.rec) of matches played from 1999 onward: OGL and TWL ladder games, scrims, pickups and trick runs. Mirrored with the collection's own file dates kept. Every demo in it is decoded and verified here - see Demos.