Starsiege: Tribes Community Archive

DeathMonkeys

by admin
⤓ Download · 337.0 KB
Screenshot Details Type: Capture the Flag Mission Type: Capture The Flag Planet: Tombaugh V Weather: Raining Time of Day: Midday # of Teams: 2 Created By: Lucas Goodwin (RB|Hosed) E-mail: lucasg.gorge.net Briefing: The battle between the Tribes rages on. Both bases are now separated by steep cliffs, valleys, and a , now abandoned, base (Due to a massive earthquake which recently struck this region.). A lengthy bridge spans the valleys. Five captures achieves victory. A straight line may be the quickest route, but not necessarily the safest... unless you hold the buried abandoned base thanks to powerful weaponry stationed there. Special Thanks To: Earthworm (For such a great tutorial.), RB|Beatstick, [s9]Tenaku, Deathnewt, RB|Emporer, and my Tribesmen at http://www.randombeating.org
Filename
DeathMonkeys.zip
Size
337.0 KB (listed 337KB)
Type
ZIP
Version
1.0a (from readme)
Developer
admin
Last update
May 22, 2009 - 22:51
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Readme - DeathMonkeys.txt (from the archive itself)
**** This map designed for Tribes 1.3.xx****
                 04/09/99
================================================================
Title                   : DeathMonkeys (version 1.0a)
Author                  : Lucas Goodwin (RB|Hosed)
Email Address           : lucasg@gorge.net
Description             : Tribes CTF Map
================================================================

-=- Play Information -=-

This is a VERY fast playing map.  The central base can make or break your team.


Recomended # of Players : 12-24
Client Download Req.    : Yes.  Sorry folks, you've got download it to play it.

-=- Construction -=-

Base                    : DangerousCrossings .ted and .vol
Editor(s) used          : Tribes built-in editor in patch 1.3.12
Known Bugs              : At times the trees don't show on the PDA screen
Build Time              : 4 days

-=- Other Info -=-

1.0:
My very first map, ever.  I babied this one, wanted it just right.  Gameplay should be very balanced.

1.0a:
Changed the spawn points by the Sensor Arrays so that they now are by their respective bases.  Server side change and therefore you do not need to redownload on the client end.
Contents — 5 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1649
Archived source HTML: _source/file/1649.html