Starsiege: Tribes Community Archive

Insomniax_0.8

by admin
⤓ Download · 220.3 KB
No file description.
Filename
Insomniax_0.8.zip
Size
220.3 KB (listed 220.3KB)
Type
ZIP
Version
0.8 (from readme)
Developer
admin
Last update
Jun 07, 2008 - 02:13
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — insomniax/Readme.txt (from the archive itself)
----------------------------------------------------------------
Name: Insomniax.net TRIBES Mod.
Version: 0.8 (For TRIBES Version 1.4.1)
Date: 5-24-99
Author: Kevin Savage (*IX*Savage1)
Email: Savage1@insomniax.net
URL: http://www.insomniax.net/mods
Purpose: To Maintain Game Balance and Increase Complexity. 
	 Also Increasing Intensity of Gameplay, with Teamwork. 

Notes: Other Mods have used code from this one and promised to 
       document what parts were used, so that my hard work would
       be acknoledged.  As of Renegades 2.0 (Today) there still
       is no credit given by the Mod's maker "Mephisto".  Ever 
       scince day 1 that mod has used Insomniax Mod Code as well
       as others. And scince day one has not documented thier use.
       This is a prime example of what not to do.  If you use this
       code, please have the decency to mention where you got it.
       It's only proper to give credit for the hard work of others
       that you use for your own benifit.  Under those conditions 
       you have my blessing to use the code as you see fit.  One 
       problem I do have however, please do NOT use this mod with
       the name Insomniax if you have made changes. I have had 
       people literally yell at me for changes or additions I did
       NOT make.  I find this somewhat taxing. Please, if you make
       changes, change the name too. 

Thanks: To the Tribes Dev Team, and All those at Dynamix/Sierra that
	make this game possible. I'd also like to thank them for
	answering my emails with questions about this or that, and 
	taking bug reports. They seem to truely care about what goes 
	into the game. I admire them for that. Thanks.

Known Bugs: Various problems occur when this mod is combined with others.
            If you want features from other mods incorperated into this 
 	    mod then let me know and we'll see if its worth doing. 

NOTICE: THIS IS NOT MEANT TO BE COMBINED WITH THE 
	INSOMNIAX ADMIN MOD.  BOTH MODS WORK JUST 
	FINE BY THEMSELVES. 
---------------------------------------------------------------

Client Install: NONE. 
	Notes for Client Playing the mod. Weapons can be accessed
	by Selecting "Next Weapon" or "Previous Weapon". There are
	no Numbers assigned to the new weapons. (Default key is 'Q')
	In order to bind the weapons and items you need to use(ItemName)
	The Item Names for each item is listed with the items below.

Server Install: 
	1. Unzip IXTribes08.zip into default Tribes Dir.
	   (where tribes.exe resides - UNZIP WITH PATH INFORMATION)
	This means:

	When installed The Files Should be here: 
		Tribes\config\insomniax.cs
	*new* 	Tribes\config\ixUserList.cs
		Tribes\insomniax\Readme.txt
		Tribes\insomniax\scripts.vol
		Tribes\insomniax\WhatsNew.txt
		Tribes\insomniax\WhatsOld.txt
	 
	Any Maps Included with this Mod should be here:
		Tribes\insomniax\missions

	NOTE: If these files are not in these folders ..put them there.
	      IF THIS IS NOT THE FIRST TIME INSTALLING and you have the 
	      insomniax.cs file already you dont need to unzip this
	      one. You can choose to add the new variables, or not.
	      The server will choose default values. Settings can be
	      changed during the game and are saved when the server
	      exits normally. If you want to save the config while
	      the game is active just execute the ixSave(); command
	      at the console.
	
	2. Command line to run the mod.
	   (A command line is what you use to start the game.
	    for windows its called a shortcut.)

	   Just add "-mod insomniax" to your current Server Command Line.
	   For Example:
		Running Normally. 
			tribes.exe
		Running this Mod.
			tribes.exe -mod insomniax

	   If you have a custom Server Config then add the +exec Parameter
	   BEFORE The -mod parameter. 	
	   For Example:
		Running Normally. 
			tribes.exe +exec MyConfig.cs
		Running this Mod.
			tribes.exe +exec MyConfig.cs -mod insomniax

	   If your runing dedicated and have a special server config. 
	   I suggest you use infinitespawn. (get it at tribesplayers.com)
	   For Example:
		Running Normally. 
			infinitespawn *tribes +exec MyConfig -dedicated
		Running this Mod.
			infinitespawn *tribes +exec MyConfig -mod insomniax -dedicated

	   If For Some Reason insomniax.cs is not executing when the mod loads. 
	   (It should be automatic) Then just add it to the command line.
	   For Example:
		Running Normally. 
			infinitespawn *tribes +exec MyConfig -dedicated
		Running this Mod and Executing the Mod Config.
			infinitespawn *tribes +exec MyConfig +exec insomniax -mod insomniax -dedicated

   If you dont know what im talking about then please learn
   how to run a server before yelling at me because you dont
   know how.

Here are a few URLs
	http://www.tribesplayers.com/tribesplayers/server-basic-config.html
 
	http://www.tribesplayers.com/tribesplayers/server-advanced-admin.html
 
	http://www.tribesplayers.com/tribesplayers/server-mods.html
 
	http://www.tribesplayers.com/tribesplayers/faq.html#sec1 


Full Instructions for the Mod can be found at the Mod Site (Still under construction)
	http://www.insomniax.net/mods

All Questions will be answered on the Mod message board.
Please post any and all feedback you have here. 
	http://www.insomniax.net/IXTribes.cgi. 

---------------------------------------------------------------
Whats IN the Mod?
---------------------------------------------------------------

  Check the Files WhatsOld.txt for a list of what was in this mod
  before this version, and WhatsNew.txt for what is new with this 
  version of the mod. (Bug Fixes etc.) For more News and Info on 
  this mod go to the Mod Web site mentioned above. 

----------------------------------------------------------------
Disclaimer:
	    I am not responsible for any damage this game 
	    modification may cause you or any
Readme — insomniax/WhatsNew.txt (from the archive itself)
---------------------------------------------------------------
Name: Insomniax TRIBES Mod.
Author: Kevin Savage (*IX*Savage1)
URL: http://www.insomniax.net/mods

---------------------------------------------------------------
Whats New: Version 0.8
---------------------------------------------------------------
NOTE: When I mention the Options Menu I am refering to the Menu 
	you access by pressing TAB While in the game. 
	When I refer to "Super Admin" I am refering to the Admin
	with the SAD Password or a player Hosting the game.
	When i refer to a Public Admin I am refering to someone who 
	has either been appointed Admin by a Super Admin(See below) 
	or has been Voted into being Administrator. 

--------------------------------------------
 Admin Options
--------------------------------------------
Admin Authentication and Userlist.

This is used to add numerous Admins with thier own Admin 
Password.  No need to give out your SAD Password. Each
Admin can have 2 Levels of Admin Control. Super Admin, and 
Public Admin. More Levels of admin access are in the works. 
for now ..this works just fine.  You can also Set the server
to Auto Admin the users of your choice. Currently the only 
authentication for Auto Admin is the IP Mask you supply. 
The userlist file is ixUserList.cs in your config directory. 

Associated Variables: 
	
	1. $UserList::Activated = 1;
		1 = Use the List.
		0 = Don't use the List.

	2. $UserList::MaxUsers = 1;
		How many Users in your List.
The Actual User.
$UserList::User[1] = "<UserNumber> <UserName> <UserPassword> <AccessLevel> <IP Masks>";

<UserNumber> 	= What is this users Usernumber. 

<UserName> 	= What is this Users Regular Name. 
		  (HAS TO BE ONE WORD - NO Spaces)

<UserPassword> 	= What this user's SAD() Password is. 
		  (HAS TO BE ONE WORD - NO Spaces)

<AccessLevel> 	= What Access do they have. Choices are:
		  SuperAdmin 	- Super Admin. (duh).
		  PublicAdmin 	- Public Admin. Uses Current Public admin Lockouts. 
		  AutoSuper 	- Super Admin w/ Auto Admin. 
		  AutoPublic 	- Public Admin, same as above w Auto Admin. 

<IP Masks> 	= What IP or IPs you want to list for that user. you can list
		  as many IPs as you want. the only wildcard accepted is * 
		  For Example:
			User's actual IP = 172.16.0.1
			Successful IP Mask = 172.16.*.*
		  When using the * that will allow any number for that part of the IP. 
		  Please be aware of the consequences of using wildcards and autoadmin. 
		  You may give a whole ISP control of your server, or even the whole Planet. 

Example of a User Entry:
$UserList::User[1] = "1 *IX*Savage1 MyPassword AutoSuper 172.16.7.2 172.16.8.*";

--------------------------------------------
Fair Teams Implemented. 

If a player tries to change teams, the Server Checks to see if they are
switching to a team with more, or less players then the team they are
currently on.  If they are on the team with more people, it tells everyone
that the tried to unbalance the teams even more. If not then allows the team 
change to allow balance to be restored. It will try to keep the teams
numericly even. It doesn't switch anyone automaticly. 

--------------------------------------------

--------------------------------------------
	Weapons
--------------------------------------------
Name: Shotgun.
Item Name: Shotgun.
Added: Version 0.8
Description: Shotgun.
Explanation: It's a Big Bad Shotgun.  Use it for Close range, it
	     will SERIOUSLY Damage a Light at point blank Range. 
	     And it isn't worth beans after about 50 meters. 
	
Limits: Light and Medium Armor Only.

Shotgun Shells: 
Light Armor:  15
Medium Armor: 15
Heavy Armor:   0 
Ammo Pack:    10
--------------------------------------------
Name: Rocket Launcher
Item Name: RocketLauncher.
Adjusted: Version 0.8
Description: Improved The Normal Rocket Launcher with Guided rockets.
Explanation: The same exact Rocket Launcher you know and love, only now 
	     It will fire guided rockets. Simply fire with the player
	     in your crosshair and thats all she wrote.  It can target 
	     anyone within 300 meters, and rockets are TV Guided. They 
	     need to see the target to hit it. If they lose sight of the 
	     intended target they will dive into the ground.  Makes for
	     a nice Anti-air weapon, provided you can get a lock. 
	
Limits: Medium and Heavy Armor Only.

Rocket Ammo: 
Light Armor:   0
Medium Armor: 15
Heavy Armor:  15 
Ammo Pack:    10
--------------------------------------------
Name: MagGun
Item Name: MagGun.
Adjusted: Version 0.8
Description: MagGun.
Explanation: Same as the Normal Mag Gun with a few adjustments. 
	     Causes a lot of heat damage to the rocket Booster
	     pack, and actually Pulls the target to you. Works
	     great for stopping flag carriers from running away
	     from you. 
	
Limits: All Armors can use this Weapon.

No Ammo Needed for this Weapon.
--------------------------------------------
Name: Phalanxx Cannon
Item Name: Phalanxx.
Added: Version 0.8
Description: Dual Linked Chainguns. 
Explanation: Vicious pair of chainguns super cooled and seriously deadly. 
	     It kicks a whole lot of ass, but it also eats a whole lot of 
	     ammo.
	
Limits: Medium Armor Only.

Phalanxx Ammo: 
Light Armor:   0
Medium Armor: 100
Heavy Armor:  0
Ammo Pack:    100
--------------------------------------------


--------------------------------------------
	Backpacks
--------------------------------------------

Name: Vengeance Missile System.
Item Name: Vengeance
Added: Version 0.8
Description: Multiple Guided Warhead Missile Launcher.
Explanation: 
	This System is designed as a Long Range Missile
	Battery for use in many situations.  It can be good 
	for both base defence and assault on an enemy base. 
	With 4 warhead choices and a delay option it makes for
	a very versitile piece of equipment. 
Contents — 8 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=188
Archived source HTML: _source/file/188.html