tribesarena2_2
by admin
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- Filename
tribesarena2_2.zip- Size
- 20.3 KB (listed 20.3KB)
- Type
- ZIP
- Version
- 2.2 (from readme)
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:13
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — taversions.txt (from the archive itself)
Version 2.2 No Heavies in Non-Arena game after switching from Arena Game Fixed TEam Captains Dropping now randomly gives another person on that team Team Captains Messed with the ReadyUp Messages to make em more purty and less confusin' Version 2.1 Alrighty, a large amount of stuff here :) Removed Heavies Entirely Limited lasers to 2 per team in Match Mode ADDED a Match Mode Reworked the number of times you can get an inv so it didn't count trips to enemy stations Fixed Team Joining so it correctly distributes team members (at least, better) Added a Time Limit for each game (3 minutes by default) Fixed the OpenGl bug that made it crash between level swapps (I hope) uumm, lots of other tweaks and changes under the hood Version 1.9.1 Fixed the countdown Kill bug Version 1.9 Set a limit on Heavies (1 per 4 people) Removed Team Energy Set a limit to the number of times you can access Ammo and ATMs Added Remote ATMs and Ammos Modified the welcome message Fixed observer Bug Modified Player List--Kills will now be displayed when peering into the game via Gamespy/Pingtool, and after the PL column Admin status is shown (A for Voted, S for Super) Super Admin can now strip all public admins of thier admin flag Version 1.8.1 Fixed a bug that made Gens Industuctable in maps other than Arena Switched Player Score on the Tab Menu back to kills, but you get a +5 for being on a winning team Version 1.8 Removed Mortars Lowered Energy Per Person Some Added a map cycle after X amount of matches played (default of 3) Added Admin Force Start Added Client-side Sounds to spice up the countdown and stuff Added Arena-specific favorites Players who die during countdown now repop on thier team right before the match starts Version 1.7.1 Fixed Team Energy going Negative Bug Version 1.7 Using Team Energy to Limit Heavies and Refills Put Admin ability in to teamchange in game. They won't spawn until the current game is over Took the BLAH out of the Objective Menu Put in Autoteam in between maps Extended the delay in between games to account for twitches killing people The observer should no-longer have to re-observer in between games to change what they are looking at Version 1.6.1 Find that ammopacks gave you mines WHOOPS Took out the initial Team Choice menu Version 1.6 Added a centerprint on match end, as well as a sound byte Added a check for team death 3 seconds into match, so anyone who has killed themselves in countdown or prematch are considered for team death Added the ability to change the Timelimit and maxplayers based on if its an Arena map or not (Look at the cs file to see how to do this) Hardcoded TeamDamage on Version 1.5.8 Had a typo Version 1.5.7 Fixed the bug that caused hangs. Took out the ability to have admins add people during a fight You no longer ready between games, only between matches Version 1.5 Put in Automatic Team joining in between matches. Also an admin menu option to disable this. Touched up some of the Messages about whose ready and what not. It only displays unready clients if there is less than 4 Added a new feature to the tab menu. The team name is which team the player is on, regardless if they are alive are dead Another new feature: An * appears beside the players name if they are currently alive. Scorelimit, Ready Up timer, and AutoTeamJoin are now only set in the code if thier value didn't previously exist. This means, once you set, say, the score limit, changing the map won't reset it to the default value. Holding objectives won't give you points now Version 1.4 Removed Mines Added messages to the Fire when Ready to show team score During countdowns, if someone observered and they were the last member it would break things all to hell (fixed) When an Admin teamchanged someone with Automatic, they were placed on the team but never spawned (fixed) Voted Admins can now give others Voted Admin status Slightly changed the Objective menu Voted Admins can toggle if the Timer on ReadyStatus is active or not. Version 1.3.1 A bad if statement was causing no one to respawn correclty. Version 1.3 Rewrote observer code, lets all pray it works now :) Added a message to show who isn't readied up. Version 1.2 Removed to option to change teams when MatchStaus = 1 (when people are fighting) When a player leaves a team, and he is the last one alive, that team loses now (had the check in the wrong place) Version 1.11 Extremely lagged players were entering the game in ready-mode between level changes (fixed) When entering a game (for whatever reason) and the match is running, it shouldn't place you in the ready up state. Version 1.1 Admin changing a team would instantly place the player in game, but not spawn the player (fixed) Switching to Observer mode wouldn't reset the player's matchteam (fixed) Tribes Arena Rasia w/ Thanks to TheGriffin and Ninja rasia@deviousassassins.com
Readme — tribesarena.txt (from the archive itself)
Hi, and thanks for taking a look at this. It is a work in progress, but I think its suitable for the public now. I got the idea from Clan Arena from Q1, and that a bunch of my tribe-mates were doing something similar to this in a normal CTF game one time. I decided that I should just spend to the time and do it up right. Terms: Game: When the countdown is done, a game starts. When one team no longer has living members, the game is over. ScoreLimit: How many games you must win to win the match. Match: One set of games. When one team has hit the scorelimit, the match is over. The Game: You choose which team you want to join for the match, and when all the spawned players are ready, the countdown begins. You grab EQ, and frag the hell out of your enemies! When one team no longer has any players living (you don't respawn when you die), the winning team gets a point, and the teams go out at again. When one team has the amount of points dictated by the server to win a match (default is 3), then they win, and the match resets itself. Installation: Unzip the arena.cs file into tribes\base (if you unzip with paths it should work fine) To set the server into Tribes Arena mode, simply change the map to a Tribes Arena one. You can just switch back to other mission types and it should be normal. NOTE: Turrets and Mines are NOT in the game. Team Damage is hard coded on. The * beside peoples name means they are alive Bugs, Suggestions, Flames, etc all sent to Rasia@planetstarsiege.com NOTE: If you want to run this on a pub server, PLEASE do so. I would love to know where it is also. Thanks Check out our website planetstarsiege.com/TheDen for client-side stuff (some custom sounds, some artwork, maps, etc.) Rasia TheGriffin ThePanther Ninja Gon Nobula
Contents — 3 files (inside the archive)
- tribesarena.txt
- base/arena.cs
- taversions.txt
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=191
Archived source HTML: _source/file/191.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=191
Archived source HTML: _source/file/191.html