JUMPZONE
⤓ Download · 11.2 KBScreenshot Details Mission Type: Capture the Flag Planet: Bounce Weather: Clear Time of Day: Midday # of Teams: 2 Briefing: The Team 1 and Team 2 Tribes got bored as hell and decided to build jump pads for tournament play. Now with the super fast speed and high air the game are awesome! Map By: Mike Hamlett via www.xtremegaming.net
- Filename
JUMPZONE.zip- Size
- 11.2 KB (listed 11.2KB)
- Type
- ZIP
- Author
- Mike Hamlett (from readme)
- Date
- 1999-05-22 (newest file inside)
- theexiled upload
- May 23, 2009 - 20:03
- Format
- Zip archive data, at least v1.0 to extract, compression method=store
Readme — tribes/base/missions/JumpZone.txt (from the archive itself)
JUMPZONE - Beta Version Jumpzone is a brand new map that incorporates jump pads into the build of the map. This adds faster game play and super high air. This zip file contains the code used to create these jump pads so map editors can create the same type of maps. The jump pads will now be located under F3 in the mission editor, find them in the Misc section. *IMPORTANT* This map and other jump maps will not work unless the server has the registerobjects.cs and staticshape.cs located in their tribes/base directory. These files will not harm or damage any other files and they still allow the maps to be server side only. Please test Jumpzone and report any problems to [email redacted] UNZIP TO: JUMPZONE.dsc and JUMPZONE.mis go in your dynamix/tribes/base/mission folder registerobjects.cs and staticshape.cs go in your dynamix/tribes/base folder The code for the initial jump pads goes to the person that created the Renegade 2.0 mod. I played it a few nights ago and found the deployable jump pads, man what a rush when you hit those bad boys. =) We wanted to use the code to make it so map makers could built jump pads into their maps. So our scripter "Skunkman" wrote a slightly different code which is included in this zip. So all the thanks in the world goes out to the actual person that wrote the code for the jump pads, no readme was included in the mod I downloaded so I have no idea who it is. JUMPZONE made by Mike Hamlett, get all of our maps at http://www.xtremegaming.net
All game entities this mod declares (44) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 44 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
StaticShapeData44ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303LargeAntenna303MediumAntenna303PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SpringPad38SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TreeShape304TreeShapeTwo304VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
Contents — 7 files (inside the archive)
- tribes/base/
- tribes/base/missions/
- tribes/base/missions/JUMPZONE.dsc 556 B
- tribes/base/missions/JUMPZONE.mis 31.9 KB
- tribes/base/missions/JumpZone.txt 1.5 KB
- tribes/base/staticshape.cs 18.0 KB
- tribes/base/RegisterObjects.cs 14.7 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1921
Archived source HTML: theexiled/mirror-html/file/1921.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1921
Archived source HTML: theexiled/mirror-html/file/1921.html