Starsiege: Tribes Community Archive

The TRIBES Engine Networking Model

by Dynamix
⤓ Download · 107.5 KB
This paper discusses the networking model developed to support a "real-time" multi-player gaming environment. This model is being developed for TRIBES II, and was first implemented in Starsiege TRIBES, a multi-player online team game published in December '98. The three major features of this model are: support for multiple data delivery requirements, partial object state updates and a packet delivery notification protocol.
Filename
frohnmayer.doc
Size
107.5 KB (listed 107.5KB)
Type
DOC
Developer
Dynamix
Last update
Aug 28, 2009 - 17:09
Format
Composite Document File V2 Document, Little Endian, Os: Windows, Version 5.1, Code page: 1252, Title: Title, Author: Mark Frohnmayer, Template: Normal.dot, Last Saved By: Patrick, Revision Number: 2, Name of Creating App
Contents — 7 files (inside the archive)
referencenetwork
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=2694
Archived source HTML: _source/file/2694.html