The TRIBES Engine Networking Model
by Dynamix
⤓ Download · 107.5 KBThis paper discusses the networking model developed to support a "real-time" multi-player gaming environment. This model is being developed for TRIBES II, and was first implemented in Starsiege TRIBES, a multi-player online team game published in December '98. The three major features of this model are: support for multiple data delivery requirements, partial object state updates and a packet delivery notification protocol.
- Filename
frohnmayer.doc- Size
- 107.5 KB (listed 107.5KB)
- Type
- DOC
- Developer
- Dynamix
- Last update
- Aug 28, 2009 - 17:09
- Format
- Composite Document File V2 Document, Little Endian, Os: Windows, Version 5.1, Code page: 1252, Title: Title, Author: Mark Frohnmayer, Template: Normal.dot, Last Saved By: Patrick, Revision Number: 2, Name of Creating App
Contents — 7 files (inside the archive)
- Data
- 1Table
- [1]CompObj
- ObjectPool
- WordDocument
- [5]SummaryInformation
- [5]DocumentSummaryInformation
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=2694
Archived source HTML: _source/file/2694.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=2694
Archived source HTML: _source/file/2694.html