Starsiege: Tribes Community Archive

Tribes Vengeance Conversion Pack Hudbot Edition v2.0

by TE-Krogoth
⤓ Download · 21.6 MB
Make your Tribes look like T:V with this conversion pack. Inlcuded in this pack are: A complete set of new armors. These are the Blood Ealge armors. Ammo station Blaster Burner Camera Chaingun Disc launcher Elevator_6x6 Flag Flag Stand Flyer Generator Grappler Grenade Grenade launcher Health kit Inventory station Mine Mortar Radar Repair pack Shield pack Shock lance Small cargo vehicle Sniper Tower switch Tree 1 Tree 2 All models are animated when necessary. All models leave carnage when destroyed, when necessary. I am aware that the armors are not perfect, but that's as good as they are going to get, so don't complain. Armors (Male models only pictured) Camera Disc Generator Inventory 6x6 Elevator (Jumppad in Annihilation) Pulse Sensor Tower Switch Trees Vehicles (Team based textures) ================================ Tribes Vengeance Conversion Pack ================================ By: TE-Krogoth email: tekrog@gmail.com website: http://theexiled.pwnageservers.com IMPORTANT! ========== Do NOT change the names of the .bmp or .tga files or Tribes will crash when you use the model. Move the .tga files into the Replacements folder. Copy all of the text in autoexec.txt into your autoexec.cs file after the exec("hudbot.cs"); line. If you want to use the Flag or Mine in Tribes, you will need to get a CRC Bypass. The dsword.flag.tga sitting out in the main directory, is just an additional flag skin you can use if you don't like the current one. Anubis made it. Instructions: ============= Move all the .bmp and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base) If you want to use the Flag or Mine in Tribes, you will need to get a CRC Bypass. Special Thanks To: ================== Anubis for various support. He also converted most of the base textures. Bongwater for HudBot support. Braveskin for various support. MadCowDisease2 for Tribes modeling support. NoFiX for a creative and easy way to find sequencers. Noxwizard for ripping some of the models and textures. Perrinoia for various support. Plasmatic for pointing out the obvious answer. RobinDegen for helping me get 3DS Max 2.5 to work way back when. SINISTER for finding 3DS Max 2.5. Programs Used: ============== 3DS Max 2.5 3DS Max 8 3DS Max 9 3DS Max 2010 PhotoShop CS2 PhotoShop CS3 PhotoShop CS4 3D Ripper DX (ripping program used on Windows XP) 3DVIA Printscreen 2.3 (ripping program used on Windows Vista) KoichiSenada's 3dsMaxConvertXML (script used in 3DS Max 9 with 3DVIA Printscreen 2.3) NVIDIA .dds Plugin for PhotoShop dBshow TribesTools If you would like to learn to make your own models/skins, please look here: http://theexiled.pwnageservers.com/files/Tribes_Modeling_Instructions.pdf If you have any questions or comments, please feel free to email me. (C) Copyright The Exiled 2004-2009. (C) Copyright Dynamix 1998-2009. (C) Copyright Vivendi Games 2009. (C) Copyright Sierra 1979-2009.
Filename
TV_Hudbot_2.0.rar
Size
21.6 MB (listed 21.56MB)
Type
RAR
Version
2.0
Developer
TE-Krogoth
Last update
Nov 26, 2009 - 20:53
Format
RAR archive data, v4, os: Win32
Readme — readme.txt (from the archive itself)
================================
Tribes Vengeance Conversion Pack
HudBot Edition
================================

By: TE-Krogoth
email: tekrog@gmail.com
website: http://theexiled.pwnageservers.com


IMPORTANT!
==========
Do NOT change the names of the .bmp or .tga files or Tribes will crash when you use the model.


Instructions:
=============
Move all the .bmp and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base)
Move the .tga files into the Replacements folder.
Copy all of the text in autoexec.txt into your autoexec.cs file after the exec("hudbot.cs"); line.
If you want to use the Flag or Mine in Tribes, you will need to get a CRC Bypass.

The dsword.flag.tga sitting out in the main directory, is just an additional flag skin you can use if you don't like the current one.  Anubis made it.


Special Thanks To:
==================
Anubis for various support. He also converted most of the base textures.
Bongwater for HudBot support.
Braveskin for various support.
MadCowDisease2 for Tribes modeling support.
NoFiX for a creative and easy way to find sequencers.
Noxwizard for ripping some of the models and textures.
Perrinoia for various support.
Plasmatic for pointing out the obvious answer.
RobinDegen for helping me get 3DS Max 2.5 to work way back when.
SINISTER for finding 3DS Max 2.5.

Programs Used:
==============
3DS Max 2.5
3DS Max 8
3DS Max 9
3DS Max 2010
PhotoShop CS2
PhotoShop CS3
PhotoShop CS4
3D Ripper DX (ripping program used on Windows XP)
3DVIA Printscreen 2.3 (ripping program used on Windows Vista)
KoichiSenada's 3dsMaxConvertXML (script used in 3DS Max 9 with 3DVIA Printscreen 2.3)
NVIDIA .dds Plugin for PhotoShop
dBshow
TribesTools

If you would like to learn to make your own models/skins, please look here: http://theexiled.pwnageservers.com/files/Tribes_Modeling_Instructions.pdf

If you have any questions or comments, please feel free to email me.

(C) Copyright The Exiled 2004-2009.
(C) Copyright Dynamix 1998-2009.
(C) Copyright Vivendi Games 2009.
(C) Copyright Sierra 1979-2009.
Readme — autoexec.txt (from the archive itself)
Hudbot::addReplacement( "abe07845", "DESTROYED2.TGA" ); // .
Hudbot::addReplacement( "9d87762d", "RADAR2.TGA" ); // .
Hudbot::addReplacement( "de0853cf", "LEAVES2.TGA" ); // .
Hudbot::addReplacement( "a678a95b", "TRUNK2.TGA" ); // .
Hudbot::addReplacement( "18509ea1", "KNIFE.TGA" ); // .
Hudbot::addReplacement( "b07676a3", "CAMERA2.TGA" ); // .
Hudbot::addReplacement( "6ff908fb", "JUMPPAD2.TGA" ); // .
Hudbot::addReplacement( "9579e957", "GENERATOR2.TGA" ); // .
Hudbot::addReplacement( "d6c5fc5e", "BURNER_TV.TGA" ); // .
Hudbot::addReplacement( "1f860c61", "CHAINGUNRIPCORD2.TGA" ); // .
Hudbot::addReplacement( "72672bec", "GRAPPLER_TV.TGA" ); // .
Hudbot::addReplacement( "dd4e2120", "GRENADE_TV.TGA" ); // .
Hudbot::addReplacement( "6fd9a27d", "MORTAR_TV.TGA" ); // .
Hudbot::addReplacement( "4f4d58e4", "SNIPER_TV.TGA" ); // .
Hudbot::addReplacement( "4cb1d4a7", "VULCANT1.TGA" ); // .
Hudbot::addReplacement( "82139cd1", "INVENTORY2.TGA" ); // .
Hudbot::addReplacement( "9ea24e81", "AMMOSTATIONTOP.TGA" ); // .
Hudbot::addReplacement( "331c5423", "CPHOENIX.FLAG.TGA" ); // .
Hudbot::addReplacement( "554e0968", "SWOLF.FLAG.TGA" ); // .
Hudbot::addReplacement( "a1d443a5", "BEAGLE.FLAG.TGA" ); // .
Hudbot::addReplacement( "a507d429", "DSWORD.FLAG.TGA" ); // .
Hudbot::addReplacement( "b37127e6", "FLAGPOLE2.TGA" ); // .
Hudbot::addReplacement( "40b43539", "DISC1.TGA" ); // .
Hudbot::addReplacement( "d1047fa6", "DISC2.TGA" ); // .
Hudbot::addReplacement( "e9a760c1", "BASE.TVASSUALT1.TGA" ); // .
Hudbot::addReplacement( "c8dfcef2", "BASE.TVFLYER.TGA" ); // .
Hudbot::addReplacement( "e9a760c1", "BEAGLE.TVASSUALT1.TGA" ); // .
Hudbot::addReplacement( "c8dfcef2", "BEAGLE.TVFLYER.TGA" ); // .
Hudbot::addReplacement( "a757d221", "CPHOENIX.TVASSUALT1.TGA" ); // .
Hudbot::addReplacement( "695223ca", "CPHOENIX.TVFLYER.TGA" ); // .
Hudbot::addReplacement( "1ea4c877", "SWOLF.TVASSUALT1.TGA" ); // .
Hudbot::addReplacement( "afa1bc51", "SWOLF.TVFLYER.TGA" ); // .
Hudbot::addReplacement( "8c5cad01", "TERRITORYMARKER.TGA" ); // .
Hudbot::addReplacement( "112468a0", "BASE.TOWER.TGA" ); // .
Hudbot::addReplacement( "304b1395", "BEAGLE.TOWER.TGA" ); // .
Hudbot::addReplacement( "38ae0366", "CPHOENIX.TOWER.TGA" ); // .
Hudbot::addReplacement( "aa743496", "DSWORD.TOWER.TGA" ); // .
Hudbot::addReplacement( "0c2a96ae", "SWOLF.TOWER.TGA" ); // .
Hudbot::addReplacement( "edb134b9", "BEAGLELIGHTF.TGA" ); // .
Hudbot::addReplacement( "c1bb8424", "BEAGLELIGHTFHEAD.TGA" ); // .
Hudbot::addReplacement( "facc4766", "BEAGLEMEDARMOR.TGA" ); // .
Hudbot::addReplacement( "cf869fe6", "BEAGLEMEDHEAD.TGA" ); // .
Hudbot::addReplacement( "7f6c5412", "BLOODEAGLEHEAVYM.TGA" ); // .
Hudbot::addReplacement( "490f494c", "BLOODEAGLEHEAVYMHEAD.TGA" ); // .
Hudbot::addReplacement( "c56a6c8d", "BLOODEAGLELIGHTM.TGA" ); // .
Hudbot::addReplacement( "85d9b458", "BLOODEAGLELIGHTMHEAD.TGA" ); // .
Hudbot::addReplacement( "5d181f51", "BLOODEAGLEMEDIUMF.TGA" ); // .
Hudbot::addReplacement( "8d79681f", "BLOODEAGLEMEDIUMFHEAD.TGA" ); // .
Hudbot::addReplacement( "74409ceb", "ENERGYPACK_TV.TGA" ); // .
Hudbot::addReplacement( "10a454a3", "FLAG_BASE_TV.TGA" ); // .
Hudbot::addReplacement( "01d3c338", "HANDGRENADE_TV.TGA" ); // .
Hudbot::addReplacement( "0076370b", "MINE_TV.TGA" ); // .
Hudbot::addReplacement( "b3df31e7", "REPAIRKIT_TV.TGA" ); // .
Hudbot::addReplacement( "d7491994", "REPAIRPACK_TV.TGA" ); // .
Hudbot::addReplacement( "309e4630", "SHIELDPACK_TV.TGA" ); // .
Hudbot::addReplacement( "21fd0f52", "DSWORD.TVFLYER.TGA" ); // .
Hudbot::addReplacement( "038b5d8b", "DSWORD.TVASSUALT1.TGA" ); // .
Hudbot::addReplacement( "5c908016", "TVASSUALT2.TGA" ); // .
Hudbot::addReplacement( "56a8ef99", "TVASSUALT3.TGA" ); // .
Hudbot::addReplacement( "c5bfde7c", "BLASTER_TV.TGA" ); // .
Contents — 158 files (inside the archive)
hudbotvengeanceconversionpackt:v
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=2698
Archived source HTML: _source/file/2698.html