BlasterLess v1.0
by Rayn
⤓ Download · 8.2 KBBlasterLess is a script that will automatically drop your blaster. On spawn, on join, on picking it up - you drop it. You can throw a blaster on the ground, then chase it around, picking it up and throwing it over and over for hours of fun for the whole family. Or not. It probably has some loop holes, but it allows for the binding of a manual blaster drop also just in case. Requirements NewOpts PrestoPack v0.93
- Filename
blasterless1.zip- Size
- 8.2 KB (listed 8.2KB)
- Type
- ZIP
- Version
- 1.0
- Developer
- Rayn
- Last update
- Jan 14, 2009 - 19:36
- Format
- Zip archive data, at least v1.0 to extract, compression method=store
Readme — rayn/docs/readme_blaster.txt (from the archive itself)
_______________________________________
[** BlasterLess v1.0 ]
[** 06.20.00 ]
[ By : Rayn ]
[ E-Mail: rayn@tribalwar.com ]
[ Site : http://www.tribalwar.com/rayn ]
`---------------------------------------'
(*) AD:
.-> WWW.TRIBALWAR.COM =============----------------------------------------------------->
|
| Your Premier Tribes Community Resource
| featuring our huge demo archive,
| bustling forums,
| and the seckziest llamas this side of Canarsie.
|
`-> Tribalwar.com: Remember kids, a midair mortar will fuck you up like nobody's business.
(*) DESCRIPTION:
- BlasterLess is a script that will automatically drop your blaster. On spawn, on join, on picking it
up - you drop it. You can throw a blaster on the ground, then chase it around, picking it up
and throwing it over and over for hours of fun for the whole family. Or not. It probably has
some loop holes, but it allows for the binding of a manual blaster drop also just in case
(*) INSTALLATION:
REQUIREMENTS:
- PrestoPack 0.93
- NewOpts 0.966
- Unzip the file to your config directory.
- File locations should be as follows:
- blasterless.cs : /config/rayn/
- blasterless.gui : /config/rayn/
- readme_blaster.txt : /config/rayn/docs/
- rayn_twbanner.bmp : /config/rayn/bmp/
- The zip has paths in it, but if you unzip it without paths you'll have to place the files manually.
- Add this to your autoexec.cs file, near the bottom for safety:
Include("rayn\\clasterless.cs");
(*) CONFIGURATION:
- Use NewOpts to set the script up. You **MUST** rebind your fire key in the script setup. I need
this to know when you respawn. If you don't rebind the key here, you will only drop when you
pick up a blaster in the field or the mission starts. Without the fire key, you won't drop
on respawn.
Preferred Weapon: Pick the weapon to switch to after you drop the blaster. Unforunately, I didn't
set it so it kept track of which weapon you had out in order to switch back. That would require that
I overwrite all your key bindings for weapon changing so I knew what weapon you had out constantly,
it would slow the script and be very invasive and I try to avoid that. Therefore, pick a weapon.
I recommend the disc launcher.
Enable: If this is not checked, you won't drop automatically. You can still do the manual drop though.
Manual Drop: Pick a key to drop the blaster with.
(*) NOTES:
- You won't drop a blaster you buy at an inventory station until you fire. I could add handling
to check what you brought, but honestly if you hate the blaster so much that you use this script
what the hell are you doing buying it?
- Ping may cause the messages I need to parse not to arrive in time. I'm not sure about this, as it
works well with my ping, but high pingers may experience difficulty .. who knows. I guess if you
are not dropping the blaster upon spawn/picking it up in the field let me know and I'll try to
develop a work around.
(*) BUGS
- Got bugs? Report to rayn@tribalwar.com with full details of what happened and what you think
is causing the failure. Much appreciated.
rayn@tribalwar.comReadme — rayn/docs/readme_returnannounce.txt (from the archive itself)
_______________________________________
[** ReturnAnnounce v1.0 ]
[** 06.15.00 ]
[ By : Rayn ]
[ E-Mail: rayn@tribalwar.com ]
[ Site : http://www.tribalwar.com/rayn ]
`---------------------------------------'
(*) AD:
.-> WWW.TRIBALWAR.COM =============----------------------------------------------------->
|
| Your Premier Tribes Community Resource
| featuring our huge demo archive,
| bustling forums,
| and the seckziest llamas this side of Canarsie.
|
`-> Tribalwar.com: Remember kids, a midair mortar will fuck you up like nobody's business.
(*) DESCRIPTION:
- ReturnAnnounce is an extension of my FlagReturn HUD. It will announce to your team
at a set trigger time when the friendly/enemy flag will automatically return back to base.
Very useful in coordinating either a second grab, or letting your team know to get back
to their flag defense positions.
(*) INSTALLATION:
REQUIREMENTS:
- PrestoPack 0.93
- NewOpts (latest Version)
- Unzip the file to your config directory.
- File locations should be as follows:
- returnannounce.cs : /config/rayn/
- returnannounce.gui: /config/rayn/
- readme_ra.txt : /config/rayn/docs/
- rayn_twbanner.bmp : /config/rayn/bmp/
- The zip has paths in it, but if you unzip it without paths you'll have to place the files manually.
- Add this to your autoexec.cs file, near the bottom for safety:
Include("rayn\\returnannounce.cs");
(*) CONFIGURATION:
- Use NewOpts to set which flag returns you want to announce: Your (Friendly) Flag Returning, the Enemy
Flag Returning, both, or neither (why do you have this script, f00?). Then use the select box to
pick one of the 4 times: 15s,10s,5s,3s. I only included these times, if you need more, I can add
that in the next version. No need to tell someone the flag is going home too early or too late, right?
(*) NOTES:
- This script has not yet been tested in public play. There is a flood protection filter installed.
What this means is that when someone else says that the flag is coming home, it triggers a variable
to tell your script not to repeat this message within 1 second. Typically, the person with the
lowest ping should get the announcement off. If your announcement is at 5 seconds and your teammates
is at 10, both should be displayed. Who knows if this will really work, let me know if you try
it out with some buddies.
- On that note, you cannot hack the script and change the return message or you will bork it and
cause excess flood on servers as every little flag return announcement could theoretically be made.
What a fucking pain in the ass, and it scrolls off important stuff. So hopefully the flood filter
is functional.
(*) BUGS
- Got bugs? Report to rayn@tribalwar.com with full details of what happened and what you think
is causing the failure. Much appreciated.
rayn@tribalwar.comContents — 8 files (inside the archive)
- rayn/
- rayn/bmp/
- rayn/bmp/rayn_twbanner.bmp
- rayn/docs/
- rayn/docs/readme_returnannounce.txt
- rayn/docs/readme_blaster.txt
- rayn/blasterless.gui
- rayn/blasterless.cs
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=494
Archived source HTML: _source/file/494.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=494
Archived source HTML: _source/file/494.html