CTFHuD v1.4
by Rayn
⤓ Download · 24.4 KBCTFHuD is a heads-up-display script intended to increase your awareness within the game by showing vital information on your screen. The primary goal of CTFHuD is to maximize this vital information while minimizing occupied screen space. The actual HUD is relatively small compared to similar HUDs and contains a few optimal features making it targetted at the CTF mission type, but still usable in other types of the game. Requirements NewOpts PrestoPack v0.93
- Filename
ctfhudv14.zip- Size
- 24.4 KB (listed 24.4KB)
- Type
- ZIP
- Version
- 1.4
- Developer
- Rayn
- Date
- 2000-06-14 (newest file inside)
- theexiled upload
- Jan 14, 2009 - 19:37
- Format
- Zip archive data, at least v1.0 to extract, compression method=store
Readme — rayn/ctfhud-readme.txt (from the archive itself)
------------------------------------------------------------------------------------------------
* CTFHuD Version 1.4
Released 6.14.00
Scripted by Rayn // [email redacted]
Rayn's Bucket O' Tribes: www.tribalwar.com/rayn
WWW.TRIBALWAR.COM - Your #1 Community Resource
------------------------------------------------------------------------------------------------
[Documentation Index]
- Script Description
- Hud Components
- Key Bindings
- Note on Waypointing
- Script Requirements
- Install Instructions
- Changes Since the Last Release
- Bugs / Contact
------------------------------------------------------------------------------------------------
* SCRIPT DESCRIPTION:
CTFHuD is a heads-up-display script intended to increase your awareness within
the game by showing vital information on your screen. The primary goal of
CTFHuD is to maximize this vital information while minimizing occupied screen space.
The actual HUD is relatively small compared to similar HUDs and contains a few
optimal features making it targetted at the CTF mission type, but still
usable in other types of the game.
------------------------------------------------------------------------------------------------
* HUD COMPONENTS
Team Score : Displays the captures each team has made thus far.
Team Size : Displays the size of each team
Flag Location: Displays the location of each team's flag (home/field/player)
If the flag is dropped in the field CTFHuD will display a timer
which will tell you when the flag will be automatically returned
to its home base.
Kill Count : Displays your kills on the left, and your deaths on the right.
ScoreHUD : Displays your current score (kills + caps - suicides/TKs) as well
as your personal flag capture count. Note that this score
HUD does not support MODs which award points for events other
than kills and caps. A future release may attempt this.
ItemHUD : Displays the status of your repair kit, as well as the count of
your mines, grenades and beacons. The icons will dim when you
no longer have any of the respective items. The repair kit
is represented by a red cross. The mines, grenades and beacons
are represented by an M, a yellow grenade, and a beacon like
icon respectively.
Objective : On maps with one objects, the objective status will turn green
when you control the objective and red when the enemy controls
it. It will remain gray on maps that do not contain an
objective or if no one controls the objective.
Waypoint : Displays the status of the auto-waypointer. An arrow pointing
towards the green flag will indicate auto-waypointing to
an enemy flag grabber, while the arrow pointing towards the
red flag will indicate auto targeting of a friendly flag
carrier.
------------------------------------------------------------------------------------------------
* KEY BINDINGS
Default key bindings are as follows:
Control-H : Toggles HUD Display
Alt-H : Resets the HUD variables
Shift-H : Toggles through the auto-flag waypointing settings in the order
Off -> Enemy Flagger -> Friendly Flagger (and around)
You can reconfigure these in the script or NewOpts (discussed below) This is
not recommended.
------------------------------------------------------------------------------------------------
* NOTE ON WAYPOINTING
The waypointer is just a shortcut from using the command menu, therefore you can
only accurately waypoint enemies who would be displayed on the command map. That means
the enemy must be in the visual range of one of your teammates or within the range
of your sensors. If this is not the case, the waypoint will be inaccurate and point
somewhere of the corner of the map. If you set such a waypoint, and the targetted enemy is
sighted, the waypoint will auto-adjust itself to their last known location. Similarly,
if the enemy is targetted and then moves out of sensor/visual range, the waypoint will
remain at the targets last known location. Note that you will always get an accurate
waypoint when targetting a friendly player.
------------------------------------------------------------------------------------------------
* SCRIPT REQUIREMENTS
- Presto Pack v0.93 (http://www.planetstarsiege.com/presto)
CTFHuD uses the event functions, the HUD functions, as well as the team and kill
tracking functions in Presto Pack. People have asked why I write my scripts for
Presto and the fact of the matter is that it is simply software reuse. No need
to reinvent the wheel as they say. Presto is the accepted standard for scripters
to use, and to deviate from this pattern would mean my script would cause other
Presto compatible scripts to function, or cause my own not to work. Just go
Presto baby :)
- Zear's NewOpts (http://www.planetstarsiege.com/zear) [recommended]
NewOpts is useful in the configuration of your script without the messy
editing of the actual script file. I recommend you install this useful
script so you can adjust which HUD components you want displayed with ease
as well as set alternate HUD key bindings.
------------------------------------------------------------------------------------------------
* INSTALL INSTRUCTIONS
In order for your script to function properly all the included files must be
placed in the proper directories. If you unzip the ctfhudv13.zip file to
your Tribes/config directory with paths, the files should place themselves accordingly.
If this is not case, the files that are included should go to the following locations:
ctfhud.cs - /tribes/config/rayn
ctfhud.gui
*.bmp - /tribes/config/rayn/bmp
Once the file is unzipped, add the following line to yContents — 33 files (inside the archive)
- rayn/
- rayn/ctfhud.cs 33.8 KB
- rayn/ctfhud.gui 7.1 KB
- rayn/ctfhud-readme.txt 8.1 KB
- rayn/bmp/
- rayn/bmp/raynSkullB.bmp 1.2 KB
- rayn/bmp/raynArrow.bmp 1.2 KB
- rayn/bmp/raynB.BMP 1.2 KB
- rayn/bmp/raynDropFen.BMP 1.2 KB
- rayn/bmp/raynDropFfr.BMP 1.2 KB
- rayn/bmp/raynField.bmp 1.3 KB
- rayn/bmp/raynFlagEn.BMP 1.2 KB
- rayn/bmp/raynFlagFr.BMP 1.2 KB
- rayn/bmp/raynFlagYellow.BMP 1.2 KB
- rayn/bmp/raynG.BMP 1.2 KB
- rayn/bmp/rayngreen.bmp 1.1 KB
- rayn/bmp/raynHelp.bmp 1.3 KB
- rayn/bmp/raynKill.bmp 1.2 KB
- rayn/bmp/raynM.BMP 1.2 KB
- rayn/bmp/raynNoB.bmp 1.2 KB
- rayn/bmp/raynNoG.bmp 1.2 KB
- rayn/bmp/raynNoM.bmp 1.2 KB
- rayn/bmp/raynNoRepKit.bmp 1.2 KB
- rayn/bmp/raynObjEn.BMP 1.3 KB
- rayn/bmp/raynObjFr.BMP 1.3 KB
- rayn/bmp/raynObjNu.bmp 1.3 KB
- rayn/bmp/raynPlayers.BMP 1.2 KB
- rayn/bmp/raynred.bmp 1.1 KB
- rayn/bmp/raynRepKit.BMP 1.2 KB
- rayn/bmp/raynS.BMP 1.2 KB
- rayn/bmp/raynSafe.bmp 1.3 KB
- rayn/bmp/raynSkull.bmp 1.2 KB
- rayn/bmp/Field.bmp 1.2 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=495
Archived source HTML: theexiled/mirror-html/file/495.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=495
Archived source HTML: theexiled/mirror-html/file/495.html