⌂Starsiege: Tribes Community Archive

Defense HUD v1.31

by deRost
⤓ Download · 48.2 KB
Defense HUD is a simple hud meant for defenders who want to keep track of teammates being killed. For example, if I'm front door HD with I/O MeSlayer on Siege, I wan't to know if he gets killed, so I can cover him. Or as another example, your an LD and need to cover the HoF, and dont want to be always checking the death messages. This method is quicker, and easier. You can also set it to track specific enemies. Lets say you're a capper, and want to check on the enemy HoF. Or LO escorting an HO. Or a two man LO team, or what have you. Or the resident floater needs to see in a hurry which defender to cover if they die. I was going to add mission specific locations as well, ie Front Door and Back Door on Siege, etc so that you could see where the most action was. I may still do this, but for now, this will work fine. Can't make it TOO easy on ya'll. :) Requirements NewOpts PrestoPack v0.93
Filename
DefenseHUD131.zip
Size
48.2 KB (listed 48.2KB)
Type
ZIP
Version
1.31
Developer
deRost
Date
2000-08-16 (newest file inside)
theexiled upload
Jan 16, 2009 - 01:34
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — deRost/DefenseHUD.txt (from the archive itself)
======---- Defense HUD v1.31 ----======
by I/O deRost     07/30/2000    [email redacted]
http://www.planetstarsiege.com/blitzkrieg/scripts

Defense HUD is a simple hud meant for defenders who want to keep track of teammates
being killed. For example, if I'm front door HD with I/O MeSlayer on Siege, I wan't
to know if he gets killed, so I can cover him. Or as another example, your an LD and
need to cover the HoF, and dont want to be always checking the death messages. This
method is quicker, and easier. You can also set it to track specific enemies. Lets
say you're a capper, and want to check on the enemy HoF. Or LO escorting an HO. Or
a two man LO team, or what have you. Or the resident floater needs to see in a hurry
which defender to cover if they die.
I was going to add mission specific locations as well, ie Front Door and Back Door
on Siege, etc so that you could see where the most action was. I may still do this,
but for now, this will work fine. Can't make it TOO easy on ya'll. :)

Whats new in version 1.31
	- Fixed a little silly bug that caused the hud to not show up.
		oops. :(

Whats new in version 1.3
	- There is now a way to preload position settings via file. Not the most elegant
		method, but it was the easiest. I have included an example file:
				deRost_Siege.dpl.cs
		The file name minus the extensions, is used to identify the file in NewOpts.
		Pretty self explanitory.
	- Fixed NewOpts (huge thanks to MrPoop for telling me how. That guy owns.)

Whats new in version 1.2
	- NewOpts support added
	- Few minor fixes and adjustments
	- Sound stuff fixed. Now you can choose between sounds via newopts, and toggle
		usage on/off.

Whats new in version 1.1
	- Sound support added. Will now play sounds to differentiate between enemy and
		friendly deaths. For now it only uses localMessage(); and thus, if other ppl
		use DefenseHUD, they will hear the sounds. Plus, you will not hear sounds in
		demos. Not to big of a drawback, I hope.




To INSTALL:
	- Unzip the contents of this zip into your Tribes\config directory. (WinZip will
		automatically create the directories for you.)
	- Add this line to your autoexec.cs file anywhere under Exec("Presto\\install.cs");
				
				Include("deRost\\DefenseHUD.cs");
		
All settings are customizable via NewOpts.
	
If you need to contact me, Im always sitting in #scripters on irc.dynamix.com.
Come find me. :)
Contents — 32 files (inside the archive)
defensehud
Source: The Exiled — Tribes Repository
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