⌂Starsiege: Tribes Community Archive

SixPack v3.0

by SixStringz
⤓ Download · 801.5 KB
SixPak is a compilation of many of the great scripts that have been released for Tribes including many of my own original scripts and customizations. The pack includes the Presto pack, the best of Writer's scripts and some stuff from Cowboy, Crunchy, Zear, Rayn, and others. If you have had a problem getting scripts from different authors to work together then this pack is for you! It has everything but the Kitchen_Sink.cs including plenty of documentation, and it all works! -Added OGL support for duel.cs and a feature that disables all team damage messages when duel is activated until you die or you kill your opponent. -By request I have included optional access to the Moos! See features.txt for more info and how to enable. -Added cool new color weapon and foe icons by Boots a.k.a. Legion.dll (nice work!) -Added three very well done scripts by the master of all that is HUDs, Cowboy himself. -DemoHUD++ and FlagCapsHUD! and CowboyHUD are now included at no charge. GREAT JOB Cowboy! -By popular demand I added several of Crunchy's great scripts including ObjectiveHUD, ItemHUD, and TeamSizeHUD. These great scripts are now selected using the following new feature. -New HUDSets script allows you to select from several completely diferent HUD configurations! including Classic, Classic+, ObjectiveHUD and ObjectiveHUD + TinyHUDs (more to come). HUDSets will auto detect what resolution you are running at and adjust accordingly. -Added optional mouse wheel support for weapon change. See features.txt for info. -Updated Zear's NewOpts script to version 0.95 which indludes HUDMover! -Made stopwatchHUD and XHUD optional and disabled by default. -Added function to tr.cs to give random suicide messages when you die. This replaces SuicidePresto.cs which was moved to options. This new function greatly reduces CPU -usage by eliminating redundant onlientmessage tracking for suicides. Suicide messages can be added or edited from sixsetup.cs -Updated Cowboys mHUD. It now has newopts support and he says he fixed some small bugs. -Added new AutoDrop.cs to auto drop the blaster or any weapon you pre-select. Free your inventory for another scavanged weapon and make yourself lighter in the mean time! -Added an easy way to keep your custom keys and optin settings when upgrading to a new SixPak version. Tired of re-binding all your keys and editing all your preferences each time you upgrade? Using this option will eliminate that headach for good. For instruction on use of this option see the file config\docs\features.txt -Fixed a bug that would mysteriously turn TeamHUD back on at times, even if you had manually toggled it off. Thanks Kwen for pointing this bug out to me. -Added new HUD I call FlagHunterHUD. It was inspired by Gryphin++ and his HunterHUD. This HUD tracks flags you are carrying, their value, your total points, kills and deaths for the mission type Hunter! It is activated in HUDSet #5 (see HUDSets) -Once again I modified the random generator to be more random. It is now about as random as possible. Thanks goes out to Presto for providing me with this code that will be included in the upcoming release of Presto Pack 0.94 -As always, a few misc. cosmetic changes and code tweaks.
Filename
sixpak30.zip
Size
801.5 KB (listed 801.5KB)
Type
ZIP
Version
3.0
Developer
SixStringz
Date
1999-09-25 (newest file inside)
theexiled upload
Jan 16, 2009 - 21:09
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — file_id.diz (from the archive itself)
SixPak Script Pack for Tribes
Version 3.0
September 25, 1999
Readme — whatsnew.txt (from the archive itself)
//----------------------------------------------------------------------------------
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SixPak Script Pack !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//----------------------------------------------------------------------------------
// FILE NAME    | whatsnew.txt
// AUTHOR       | SixStringz  
// AUTHOR EMAIL | [email redacted]
// VERSION      | 3.0
// RELEASE DATE | 09/25/99
// REQUIREMENTS | 
// DESCRIPTION  | Version history 
// DESCRIPTION  |
// DESCRIPTION  |
// DESCRIPTION  |
//----------------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------------
3.0 09/25/99
- Added OGL support for duel.cs and a feature that disables all team damage messages
  when duel is activated until you die or you kill your opponent.
- By request I have included optional access to the Moos! See features.txt for more
  info and how to enable.
- Added cool new color weapon and foe icons by Boots a.k.a. Legion.dll (nice work!)
- Added three very well done scripts by the master of all that is HUDs, Cowboy himself.
  DemoHUD++ and FlagCapsHUD! and CowboyHUD are now included at no charge. GREAT JOB Cowboy!
- By popular demand I added several of Crunchy's great scripts including ObjectiveHUD,
  ItemHUD, and TeamSizeHUD. These great scripts are now selected using the following
  new feature.
- New HUDSets script allows you to select from several completely diferent HUD configurations! 
  Including Classic, Classic+, ObjectiveHUD and ObjectiveHUD + TinyHUDs (more to come).  
  HUDSets will auto detect what resolution you are running at and adjust accordingly.
- Added optional mouse wheel support for weapon change. See features.txt for info.
- Updated Zear's NewOpts script to version 0.95 which indludes HUDMover!
- Made stopwatchHUD and XHUD optional and disabled by default.
- Added function to tr.cs to give random suicide messages when you die. This replaces
  SuicidePresto.cs which was moved to options. This new function greatly reduces CPU
  usage by eliminating redundant onlientmessage tracking for suicides. Suicide messages
  can be added or edited from sixsetup.cs
- Updated Cowboys mHUD. It now has newopts support and he says he fixed some small bugs.
- Added new AutoDrop.cs to auto drop the blaster or any weapon you pre-select. Free your
  inventory for another scavanged weapon and make yourself lighter in the mean time!
- Added an easy way to keep your custom keys and optin settings when upgrading to a new
  SixPak version. Tired of re-binding all your keys and editing all your preferences 
  each time you upgrade? Using this option will eliminate that headach for good. 
  For instruction on use of this option see the file config\docs\features.txt
- Fixed a bug that would mysteriously turn TeamHUD back on at times, even if you had
  manually toggled it off. Thanks Kwen for pointing this bug out to me.
- Added new HUD I call FlagHunterHUD. It was inspired by Gryphin++ and his HunterHUD.
  This HUD tracks flags you are carrying, their value, your total points, kills and
  deaths for the mission type Hunter! It is activated in HUDSet #5 (see HUDSets)
- Once again I modified the random generator to be more random. It is now about as 
  random as possible. Thanks goes out to Presto for providing me with this code that will
  be included in the upcoming release of Presto Pack 0.94
- As always, a few misc. cosmetic changes and code tweaks.

2.7 07/03/99
- Fixed small bug that crept into Writers fast favorites along with some modifications
  I  made to it.
- Updated Warpoints to a much more optimized version. Reduces if not eliminates any
  lag type problems that the older version may have caused.
- Updated duel.cs with some cool countdown sounds. Thanks Vacas_MeSsed :)
- Added modified icons for PingHUD
- As always, a few misc. cosmetic changes and code tweaks.

2.6 06/28/99
- Fixed a bug that crept into the auto taunt script
- Added sixfaq.txt to doc folder. It contains answers to frequently asked questions
- Added a slightly modified version of Rayn's PingHud. The next version I release should 
  contain the completed modifications I intend to make, time permiting
- Added another great new script from Rayn called Warpoints which allows you to easily 
  set a waypoint to almost anything including friendly and enemy players and targets. 
  WOOOO HOOO! Over 250 preset waypoints included and a system for adding your own 
  waypoints.
- Added a simple duel countdown at the request of Vacas_Messed

2.5 06/21/99
- Updated New options script
- Updated reticle compass.. now has distance indicator and new options page
- Added function to generate a better random number. Scripts that use random numbers
  such as my auto taunt tr.cs script benefit from this. Thanks Cowboy :)
- Added new original script CDHUD. A small audio CD player HUD which allows individual
  track play or auto play all modes.
- Don't ya hate it when you are in such a large game that teamHUD covers kill and
  other important messages! I made a small function that will remove teamhud long enough
  for the message to be displayed properly, then return after it has been displayed.
- Commented out Writers script ammo_check.cs as it seemed like it may induce a slight
  delay in firing. It is still in the script pack and can be enabled by removing the
  // from the front of the line that loads it in six\autoexec.cs
- A few misc. cosmetic changes and code tweaks.

2.4 05/30/99
- Fixed small error in features.txt (thanks Prophet)
- Disabled pilot_mode auto detection. It just triggers by mistake to often. You
  can still manually turn it on. Change option back in writer\pilot_mode.cs if 
  you want.
- Ooops! I ment to set custom_weapons to default to tribes normal conf
Contents — 6 files (inside the archive)
Source: The Exiled — Tribes Repository
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