Orion restored · VRWarper
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Readme — readme.txt (from the archive itself)
Orion Mod
by
Jason Avina
****WARNING****WARNING****WARNING***WARNING***WARNING***
This patch is filled with a lot of cool stuff.
I think I did a good job equaling everything out by
taking in account all of their abilities. However, some
things you may not like. If you find an addition to be
too powerful let me know. I really hope you enjoy my mod.
****ENJOY****ENJOY****ENJOY****ENJOY****ENJOY***ENJOY***
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INSTALLATION
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Just put the orionmod folder and orion.bat into your Tribes
directory. Then run the orion.bat file to start the mod.
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CHANGES
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Five New Mission Types - This includes Tribes Tag, Arena, Flag
Hunter, Team Deathmatch and Chase the Rabbit. Now you can enjoy
all these new styles of play with the new additions in my mod.
Rocket Launcher - Can only be carried by Heavy Armors. This will
fire a rocket which does the same damage as a disk launcher, but
if you get your target in your sights it will track them like a
rocket turret does. The tracking missile also does more damage.
Laser Rifle - No energy Pack required to use it, but your energy
recharges slower without one.
Cloaking Device - New pack which turns the wearer invisible.
It still shows the enemy icon over your head if you are put on
the enemies' sensor network, so try not to get too close to players
or sensors.
Kamikaze Pack - When used you will drop a bomb which will
kill anything in it's radius, sadly, this also includes you.
Only heavies can carry this item.
Command Laptop - This pack lets you control your turrets without
being at a command station.
Heatsink - This pack masks your heat signature so rocket turrets
won't fire at you. If the driver of a vehicle has this pack on
it will tap into the vehicles systems and mask it's heat too.
Rocket Turrets will still fire at you if controlled by a player,
but the missile doesn't seek you as well if you have this pack.
Teleport Pack - Let's you teleport from your current location
back to one of your team's spawn points. However, the sheer
power of the teleportation flux will not allow you to take a
flag with you, and it needs to recharge for 10 seconds after
each use.
Force Fields - This deployable is a forcefield that works like
a Forcefield Doorway. It will disappear for all your teammates
to pass through, but not for enemies. You may have four
Forcefields per team and they can be placed on walls and
ceilings also. They take a moderate amount of damage to destroy,
and if damaged it will slowly heal itself if not destroyed.
Sentry Turrets - Replace the old turrets. Pretty much just
turrets with a blast radius and shields, but they can also be
placed on walls and ceilings. Ten Sentries per team.
Missile Turrets - Deployable Rocket Turrets which are great for
stopping opponents from jetting and flying vehicles. Only heavy armor
may deploy these turrets. Two Missile Turrets per team.
Sentinel (Motion) Turrets - Decreased the damage a sentinel (motion)
turret can take. They also have splash damage like the Sentries do.
Beacons - Made them harder to destroy, so they are actually useful.
Spawning - You now spawn with just the disc launcher and a repair kit.
Chaingun - Increased amount of ammo and rate of fire, but decreased
it's damage.
Skins - Added personal skins option, but other players must have
your skin to see you wearing it.
Vehicles - Increased speed and handling of all the vehicles. Also,
Heavy and Medium Armors can now pilot the APCs.
Scout - Slowed it down a bit and made it easier to kill. To keep
it attractive, I replaced the rockets with a dual chaingun, which
gives you better accuracy while flying with a bad ping.
Deployables - Made all the deployables (motion sensors, cameras,
turrets, etc.) a little harder to destroy.
Grenade Launcher - No grenade launcher for light armors. This
makes the medium more attractive for base assaults, so maybe we'll
actually see one or two people wearing it in the future.
Scoring - You gain one point for returning your flag, you lose
a point for dropping the flag within 100 meters of the enemies'
flagstand and capturing a flag is worth ten points, so make sure
you plan your attack wisely.
Mines/Grenades - Mines won't explode for your teammates. I also
changed their ammo limits......
Armor Mines Grenades
------------------------------------
Light 1 3
Medium 3 5
Heavy 5 7
Ammo - Changed the weapon ammo limits for the armors to balance
them out.
Ammo Pack - It can now hold two Repair Kits.
Scores - Now shows the person with the most kills, most points and
most deaths at the end of a mission.
Lessened Skiing - I reduced the Jump Impulse for all armors to
help reduce skiing speeds. This was very effective for the heavy
armor, so we might see less lone wolf heavy offense. As a side
note to all you skiers out there...heavy offense is what the
APCs are for.
Remote Inv. Stations - You can now buy armor from them.
Blaster Speed - Blaster still has same rate of fire, but the
speed of it's round moves a little faster. I did this so it's
a better anti-sniping weapon for medium and heavy armors.
No Out of Bounds - You will now take damage for going out of the
mission area in all mission types.
Autoadmin Feature - This will automatically admin you when you
join the server, as long as your name is in the serverprefs.cs
file for the server. Servers please keep me as an autoadmin
and add any additional players after my name. I spent my time
makContents — 3 files (inside the archive)
- Orion.bat
- readme.txt
- scripts.vol