Starsiege: Tribes Community Archive

Pantheon restored · VRWarper

⤓ Download · 202.6 KB
How this got here. The VRWarper Collection has a file by this name, and theexiled’s dead mods_database.php listed the same name — but theexiled’s own copy is gone, so the match is by filename only and not content-verified. Any details below are read from the file’s own contents, not from theexiled.
Filename
Pantheon.zip
Size
202.6 KB
Type
ZIP
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — README.txt (from the archive itself)
Extract zip file to C:\Dynamix\Tribes (assuming your installation drive is C:)

This will create the following files:

README.txt (this file)
Pantheon Normal.lnk
Pantheon Dedicated.lnk
Pantheon\scripts.vol
Pantheon\Pantheon MOD Website.URL
Pantheon\CHANGELOG.txt
config\Pantheon.cs
base\missions\Boredom.cs
base\missions\Boredom.dsc
base\missions\Boredom.mis
Readme — Pantheon/CHANGELOG.txt (from the archive itself)
Todo
-----
[ ] Add pre-warning for TK when x number of TK's more will kick you.
[ ] Suicide spawn penalty time
[ ] Half-time report (tournament)

Known bugs
-----
[?] Deployment troubles (mostly fixed)
[ ] Laser Rifle and Laser Rifle, Rapidfire do not show up at bottom when changing weapons
[ ] Base Alarms sometimes are invulnerable and do not trigger.

1.02
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[X] Menu driven Personal Skin menu option.
[X] Ability for admins to gag noisy people.
[X] Made map specific item limits possible.
[X] Made after-death blindness via teleportation of camera after player dies.
[X] Increased cost of Nuke Pack.
[X] Rewrote code with 1.9 code base instead of original 1.0 code base.
[X] Fixed male/female model problems.
[X] Made item limits user configurable in Pantheon.cs.
[X] Disabled Base Alarm due to some bugs.
[X] Decreased Indoor turret armor strength by 40%.
[X] Made fixed Rocket Battery range the same as the deployables.
[X] Increased Rocket Launcher damage, and reduced blast radius.
[X] Assault armor can again go through teleporters, unless carrying an FGC pack or a Nuke pack.
[X] Added descriptive SPAWN and KILL game message to console log.
[X] Minor changes to the plasma turret.
[X] Added config options for controlling votable items.
[X] Added SAD check for regular admin.
[X] Weakened the assault grenades.
[X] Changed score listing to only show top 10 players.
[X] Added change weapon descriptions.
[X] Tower holding points set to 3 and a 120 second check time.
[X] New globals: $Pantheon::KillEnemyVulcanPoints and $Pantheon::KillFriendlyVulcanPoints
[X] New globals: $Pantheon::KillEnemyLaserPoints and $Pantheon::KillFriendlyLaserPoints
[X] Make Laser Turret slower and recharge slower.
[?] Make Laser, Dissection and Indoor Turrets incompatible with force fields.
[X] Make Plasma and Vulcan turret deployable on platforms and outposts.
[X] Make Force Fields, Blast Walls and Platforms not deployable on other items. (still stackable)
[X] Map-based Vulcan turrets easier to kill.
[X} Reduce sensor range of laser turrets from 125m to 40m.
[X] Slightly increase number of Force Field Doors and Blast Walls.
[X] Reduce repair rate a little.
[X] Make plasma turret not deployable 100m from enemy flag on buildings. Terrain has no limitation still.
[X] Plasma can no longer be deployed on switches and other items.
[X] Nuclear explosions now totally decimate everything instead of things at ground zero.

1.01
-----
[X] Weaken Force Field Doors and Blast Walls.
[X] Fix a Blaster bug.
[X] Change the limits on Force Field Doors, Deployable Platforms, Blast Walls, Force Fields, and Small Force Fields.
[X] Add a new vehicle, the Gunship.
[X] Make some minor tweaks with the Sniper Rifle.
[X] Make Armor names slightly more descriptive.
[X] Alter Disc damage a little.
[X] Change the damage on indoor turrets.
[X] Minor tweaks to the Base Alarm.
[X] Minor change to Shotgun damage.
[X] Changes to the Scout Armor jetting thrust power.
[X] Adjust Myrmidon and Assault grenades/beacons strength and radius.

1.00a
------
Original Release.
Contents — 11 files (inside the archive)